Range | Strength | Damage | Save |
---|---|---|---|
Artillery dice | 5 | D3 | -2 |
The Warpfire Thrower is a move or fire weapon, but can pivot on the spot to face the target it intends to shoot. It is a Warpstone Weapon. The device is fired by placing the flame template with its narrow end touching the Warpfire Thrower barrel and the large end aimed at any target in line of sight. Roll the artillery dice and move the template the number of inches indicated - this is where the warpflame lands. The template can overshoot a target, representing the team firing in too high an arc.
All models touched by the template are hit automatically (this is, of course, a Flaming Attack!). A unit suffering any casualties must take a Panic test. A roll of misfire means the weapon does not fire but rolls on the chart below.
Warpfire Thrower Misfire Chart
D6 | Result |
1-2 | Whompfff! The diabolical device explodes. Place the large round template over the Weapon Team and resolve hits as normal. After this, the team is destroyed in the lurid mushroom cloud it has created. |
3-5 | Fuel Leak: Highly explosive fuel leaks out and ignites. Immediately roll 2D6" and the scatter dice to determine the direction the team runs before exploding. They will stop if they touch a unit (friend or foe) or impassable terrain. After movement, the device explodes exactly as the Whompfff! result above. |
6 | Pppphhtt! Something has been sprayed, but it's not warpfire. With a disappointing fizzle, the Warpfire Thrower fails to fire, but does not explode. The crew may not fire this turn. For the rest of the battle the Weapon Team smells strongly of the musk of fear. |