Source: Warhammer Fantasy: 7th Edition

Undead (Vampire Counts)
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Although not every creature in the armies of the Vampire Counts is technically one of the living dead, all the warriors and creatures of the Vampire's army are bound to the will and magical power of their general. Some may be mesmerised and kept in thrall, others are slavish followers or creatures of little willpower that are easily dominated by the Vampire's personality. The following rules apply to all models in the Vampire Counts army with the 'Undead' rule.

Note that the Undead special rules for Vampire Counts armies are slightly different from those for the Tomb Kings armies due to the differences in the magic animating them.

Immune to Psychology

Undead are Immune to Psychology.

Fear

Undead models cause Fear.

Marching

Undead units cannot march move unless they are characters, or are within 6" of a model with the Vampire rule (or 12" of the general) at the start of their Movement phase. All of the normal rules for marching still apply. - for example, they cannot march through difficult terrain.

Break Tests

Undead cannot be broken, but Undead units beaten in combat suffer one Wound for every point by which they lose the combat. No armour saves are allowed against these Wounds. If characters are present in the unit, or if a character is riding a monster, the controlling player first allocates Wounds to the unit or mount (up to their current Wounds), then divides the remaining wounds as equally as possible amongst any characters.

In multiple combats, each Undead unit on the losing side suffers one wound for every point their side has lost the combat by.

The General

If the general is destroyed, an Undead army will slowly crumble to pieces, dissipate in the winds of magic or slink back to their lairs. To represent this, at the end of the phase when the General is killed, and at the start of each friendly turn thereafter, all friendly Undead units on the battlefield must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the amount by which they failed the Leadership test. No armour saves are allowed against such wounds. Note that if the General is taken below one Wound, but regenerates or otherwise regains enough Wounds to come back, this rule does not apply - the General has to be dead (permanently removed).

Example: The player takes a Leadership test for a Skeleton unit (Id 3), and rolls a 7. This is 4 more than their Id, so the unit suffers 4 wounds. Models with the Vampire rule and characters never suffer wounds because of a destroyed General. Units can use the Leadership of a character leading the unit for this test, as normal. Ridden Abyssal Terrors and Zombie Dragons use their rider's Ld.

Battle Standard

Undead units that are within 12" of their Battle Standard suffer one less wound than they normally would when defeated in combat or when suffering casualties because of the death of the general.

Example: A unit of Skeletons loses a combat by three. They should lose three Skeletons, but the Battle Standard is within 12" of the unit, so they will only lose two models.

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