Source: Warhammer Fantasy: 7th Edition

Too Horrible To Die
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As the Hell Pit Abomination twitches out its last shuddering death throes there is a chance its unholy and unnatural metabolism restarts one or more of the foul beast's many hearts.

As soon as the Hell Pit Abomination loses its last Wound, remove the model and place a marker (a coin will do) to mark the death spot. At the end of the turn roll a D6 and check the Too Horrible to Die chart. If any of the Hell Pit Abomination's Wounds were lost to Flaming Attacks, the beast is dead and no roll on the chart is allowed.

D6

Result

1-3

Dead: The beast gives a final death rattle before going still.

The Hell Pit Abomination is dead, dead, dead, never to return.

4-5

The Rats Emerge: The Hell Pit Abomination's mighty corpse shudders as a mass of rats burst forth. They had lived within the beast, forever gnawing away at the ever-regenerating innards of the Abomination.

D3 Rat Swarms forming a single unit are placed anywhere within 3" of the slain Hell Pit Abomination marker, representing the rats emerging after the beast's writhing death throes. Swarm must be placed at least 1" away from any enemy units - if this is not possible, then any swarms not placed are considered destroyed. The Rat Swarms can be placed in any facing and can act as normal in the next friendly turn.

6

It's Alive! With a jolt of unnatural vitality, the Hell Pit Abomination rises anew.

Place the model anywhere with in 3" of the slain Hell Pit Abomination marker, at least 1" directly away from enemy units. Roll a D6 to see how many Wounds the creature has recovered.

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