Tretch has an uncanny ability to leave a unit at the most opportune time.
Source: Warhammer Fantasy: 7th Edition
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Once per friendly turn, at the start of any phase, Tretch can leave a unit and reposition himself in the front rank of a friendly unit of Clanrats or Stormvermin within 3D6". If the roll is not great enough to reach such a unit, then Tretch Craventail has scurried off the battlefield and is treated as a casualty.