When a unit breaks from combat against Corsairs, the fleeing unit may be ensnared. The Dark Elf player may force his opponent to re-roll the highest D6 rolled for the unit's flee distance, before making the Corsairs' pursuit roll.
Source: Warhammer Fantasy: 7th Edition
When a unit breaks from combat against Corsairs, the fleeing unit may be ensnared. The Dark Elf player may force his opponent to re-roll the highest D6 rolled for the unit's flee distance, before making the Corsairs' pursuit roll.