The Doomwheel moves and manoeuvres like a chariot with a few exceptions. The Doomwheel does not have a fixed movement rate but instead moves a random 3D6" in the Compulsory Movement part of each friendly turn. Should the Doomwheel run into an obstacle or enter difficult or very difficult ground it will immediately take D3 S4 hits. If it survives it can move over the obstacle or through the difficult ground. If a Doomwheel run into impassable terrain or a building, it takes D6 Strength 10 hits and comes to a stop. Should a Doomwheel come into contact with a unit (friend or foe) the Doomwheel will come to a stop, causing Impact Hits (See Grinding Down the Foe).
The Doomwheel will flee and pursue 3D6".