Source: Warhammer Fantasy: 7th Edition

Ratling Gun
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RangeStrengthDamageSave
18"41-2

The Ratling Gun is a move or fire weapon, but can pivot on the spot to face the target it intends to shoot. It is a Warpstone Weapon. To fire the gun, nominate a visible target and determine how many shots are fired. To do this, roll a D6: the result is the number of shots fired. You can now decide whether to stop or to roll a second dice. The result of the second dice is added to the first and their total is the amount of shots fired. You can now stop or choose to continue firing, repeating the same process. If you roll a double (any duplicate of one of the numbers previously rolled) the Rating Gun has suffered a misfire. Roll immediately on the Ratling Gun Misfire chart (below), no further dice may be rolled. If firing is completed without a misfire, and the target is within range, roll To Hit with all shots.

Ratling Gun Misfire Chart

D6

Result

1-2

Blam! A high-pitched hissing culminates with a resounding explosion that tears the Weapon Team to shreds in a steaming wet radius.

No shots are fired and the Weapon Team is removed from play.

3-5

Spins Wildly: A major malfunction sends out a blinding cloud of noxious steam, causing the crew to spin around wildly as the gun barrels blaze away.

Roll a scatter dice - all the shots (including the ones rolled with the last dice - the one that caused the misfire) are fired in the direction shown by the arrow. The barrage of bullets must roll To Hit the first unit in its path, friend or foe.

6

Bbbbrrrrrttt! The power pumping the firing mechanism begins to lose pressure.

The weapon fires all shots at the intended target but does so at Strength 2 with a -1 armour save modifier.

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