At the end of any phase in which an unengaged Doomwheel takes a wound, the Skaven player must take a Loss of Control test. Roll a D6 for each wound suffered in that phase. On the roll of a 1, the Doomwheel goes immediately Out of Control (as detailed in the Doomwheel Misfire chart). If the Doomwheel is in combat or fleeing it does not need to take a Loss of Control test as the pilot is fixated on the task at hand. Should an out of control Doomwheel leave the gaming table, it will return in the following friendly turn. During the Movement phase place the Doomwheel on the edge where it previously left - this is the only move allowed for the Doomwheel, although the owning player must still fire the Doomwheel (see Zzzzap!).