Source: Warhammer Fantasy: 7th Edition

Evocation of Death
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At the start of every Magic phase, the Black Coach can absorb magical energy. Roll the dice in the power dice pool, and those generated for any wizard within 6 of a Black Coach. Any of these dice that score a 6 are absorbed by the Black Coach and are discarded. If there is more than one Black Coach on the battlefield, or a particular wizard is within 6" of more than one Black Coach, randomly determine which Black Coach gains the benefit of each absorbed dice each dice can only affect one Black Coach.

Each dice absorbed by the Black Coach permanently increases the Black Coach's abilities, as detailed on the Evocation of Death Effects Chart below. All of these increases are cumulative with each other.

Evocation of Death Effects Chart

Dice

Effect

1

The Black Coach grows gleaming scythes and inflicts +1 impact hits when it charges.

2

The Cairn Wraith driver and the steeds pulling the Black Coach are filled with unholy energy. They Hate all enemies.

3

A pulsing nimbus of darkness envelops the Black Coach, sucking away all magical energy. The Black Coach gains Magic Resistance (3).

4

Blades and fangs glow with green witchfires as the Vampire within the Black Coach regains his strength. The Black Coach's impact hits, steeds and Cairn Wraith gain Killing Blow.

5

The Black Coach flickers between the world of the living and the realm of the dead. The Black Coach is ethereal.

6+

Howling winds swirl around the Black Coach, lifting it into the air. The Black Coach becomes a flyer.

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