Source: Warhammer Fantasy: 7th Edition

Drycha's Army
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Given Drycha's almost pathological hatred of outsiders, any army led by her may not include any models that do not have the Forest Spirit special rule. In addition, any units in the army do not have to be deployed at the start of the battle. Choose as many or as few as you wish to be held back in this way. At the start of the Remaining Moves phase of turn 2 onwards, Drycha may attempt to draw the spirits of these beings into a forest on the battlefield. A unit is awakened on the dice roll of a 4+. An awakened unit must be placed anywhere on the battlefield that is completely within a wood or forest, and may move as normal on the turn it appears - though as it appears in the Remaining Moves phase, it cannot charge on the turn it arrives. If she fails to awaken a unit in this way she can try again in a subsequent turn. There is no limit to the amount of units that Drycha can awaken in this way in a single turn, though any awakened units that cannot be deployed (if there are no sufficient woods, for example) must be kept to one side and rolled for again in future turns. Note that Drycha must be deployed at the start of the game.

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