Source: Warhammer Fantasy: 7th Edition

Beastman Ambush
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Endowed with the cunning of the hunting pack, Beastmen are adept at encircling the enemy army and attacking from an unexpected direction.

You may keep any unit with the Beastman Ambush special rule off table 'in Ambush' at the beginning of the game, provided you have a unit of the same type and of the same size (or larger) that you deploy as normal. For instance, if you had a big scary unit of 40 Gors that you wanted to hold 'in Ambush', you must have another unit of at least 40 Gors to deploy in your main battleline under the normal stipulations of the scenario. Make sure you tell your opponent which units are being held back in this way. It doesn't matter what the two units are armed or upgraded with, just so long as the unit in Ambush doesn't outnumber its opposite number on the board. With the exception of Ungrol Four-Horn, characters cannot be deployed in this way.

To see when and how your Ambushers enter play, roll for each unit in your Remaining Moves phase each turn (including Turn 1!) and consult the following table.

D6

Result

1

The Beastmen lose the scent. The unit enters from the table edge of the opponent's choice.

2-3

The unit is still getting into position. Roll again next turn.

4

The unit arrives on the table edge to the Beastman player's left.*

5

The unit arrives on the table edge to the Beastman player's right.*

6

The unit arrives on the table edge of the Beastman player's choice. This means that the unit can arrive directly behind the enemy's troops!

*If for any reason it is not possible to deploy the unit on this table edge, count the result as a roll of 1 instead.

* If for any reason it is not possible to deploy the unit on this table edge, count the result as a roll of 1 instead.

When a unit enters play, you may choose the point on the table edge that it moves on from. The unit can move exactly as if it had pursued an enemy unit off that table edge in a previous turn. Units that do not enter play before the end of the game are counted as killed for the purposes of determining victory conditions.

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