Source: Warhammer Fantasy: 7th Edition

Aura of the Fey
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A being of supernatural power, the Green Knight can never truly be slain.

If his Wounds are ever reduced to zero, he will instantly disappear into thin air. However, in the Remaining Moves part of the following Bretonnian Movement phase, the Bretonnian player may attempt to reawaken the Green Knight as described in Guardian of the Sacred Sites above, following all the same rules. However, each time the Green Knight is slain, a -1 is suffered on the next dice roll made to awaken him (eg, after he is slain the first time, he will awaken the following turn on a 4+ rather than a 3+. After the second time, he awakens on a 5+, etc). If he does not appear, a test may be taken during each following Bretonnian Remaining Moves phase to see if he returns.

For calculating Victory Points, the enemy only gets full Victory Points for the Green Knight if he is not on the table at the end of the game.

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