Source: Warhammer Fantasy: 7th Edition

Third Eye of Tzeentch
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Ability25 points

A third eye opens in the favoured one's forehead. When its golden gaze falls upon enemy spellcasters, their secrets are laid bare.

Sorcerers only. In each friendly Magic phase, the bearer may choose an enemy spellcaster within his line of sight. The bearer is counted as knowing all the spells known by that enemy spellcaster for the duration of this phase, provided those spells do not summon additional models or heal wounds suffered earlier in the game. Remains in Play spells are treated as normal. If the Sorcerer uses this ability, he may not cast any of his own spells this turn.