Source: Warhammer Fantasy: 7th Edition

The Spirit Sword
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Magic Weapon55 points

Within this crystal blade are bound a host of yowling and nebulous entities that seek to ensnare other souls within their iridescent prison. Only with a great effort of will can the bearer retain control over the Spirit Sword, for if his resolve is not strong enough, it will be his essence that the blade steals, not that of his foes.

Hits by the Spirit Sword wound automatically. Any enemy that suffers one or more unsaved wounds from the Spirit Sword must roll a D6 and add their Leadership - the wielder does the same. For each point the wielder wins by, his opponent loses an additional wound, with no Armour Saves or Ward Saves allowed. For each point his opponent wins by, the wielder loses a wound, with no Armour Saves or Ward Saves allowed.