Source: Warhammer Fantasy: 7th Edition

Master Rune of Challenge
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Talisman25 points

A foe that hears this rune is suddenly aware of the challenge issued by the Dwarf sounding it as well as the indomitable will that powers it. The only options that remain are fight or flight.

One use only. This rune is normally inscribed in a book or on a warhorn. The rune is used during the enemy turn before they declare charges. Nominate one enemy unit within 20" of the rune user. The unit must be able to charge and reach the rune user or the unit he is with according to the normal rules. The enemy unit must either declare a charge against the rune user (and any unit he is with) or must flee in the Compulsory Movement phase as if it had failed a Panic test. This rune has no effect on units that are Immune to Psychology.