Most favoured of all mushrooms are those that grow in the deepest and darkest of caves and glow with an eerie green light. If consumed by a Shaman they can increase his oneness with the Great Green. They can also do something very nasty to his innards. Or both.
Source: Warhammer Fantasy: 7th Edition
Magic MushroomsURL Copied!
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Arcane Item10 points
Night Goblins only, one use only. A single Magic Mushroom may be eaten to add D6 to the casting roll of a single spell. Decide after you have rolled your normal casting dice and add the D6 result to the total. However, if the 'Mushroom dice' is a 1 then the spell is miscast. A Shaman may carry any number of Magic Mushrooms, up to his maximum allowance for magic items. Buying one or more Magic Mushrooms does not count as taking an arcane item.