Source: Warhammer Fantasy: 7th Edition

Mad Cap Mushrooms
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Enchanted Item20 points

Many kinds of fungus grow in the dark, dank caves of the Night Goblins, including the rare and treasured Mad Cap Mushrooms. Part of these form the deadly brew that sends the Fanatics wild, but only a small part. If they get a whole one each they go really mad.

Night Goblins only. If the character is with a unit of Night Goblins when their Fanatics are released he may give them each a Mad Cap Mushroom before they go whirling off. If they hit a unit (from either side) on the turn they are released they may re-roll the number of hits caused.