As the wizard beckons the Winds of Magic to do his bidding, the weapons of his enemy turn into leaden weights in their hands, their armour becoming more of a burden than a protection.
Source: Warhammer Fantasy: 7th Edition
Transmutation of LeadURL Copied!
URL Copied!
Spell Level 3Casting Value: 7+
This spell can be cast on any enemy unit that is within 24", and which is engaged in close combat. If successfully cast, the enemy's armour, weapons and other equipment are transmuted to lead for the duration of the ensuing close combat phase. The affected unit suffers a -1 to hit and to wound penalty in close combat, and their armour saves suffer a -1 penalty during that turn's close combat phase.