The caster gestures twitchingly to the skies and fierce hurricane gales begin to build until it swirls around the entire battlefield.
Source: Warhammer Fantasy: 7th Edition
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Spell Level 3Casting Value: 7+
The spell summons driving winds that last until the start of the the caster's next Magic phase. Flying creatures may not fly and must use their basic move. All missile weapons that roll To Hit suffer a -1 penalty in addition to any other penalties (long range, etc.). This spell does not affect your side's missile weapons, as the unnatural winds are diverted by the caster himself.