Source: Warhammer Fantasy: 7th Edition

Healing Energy
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Spell Level 3Casting Value: 5+

Clasping his hands to his chest, the wizard glows brightly as he lets the healing light of the sun flow through his veins. The spellcaster can re-knit even the most grievous wounds simply by speaking the true name of a wounded ally.

This spell can be cast upon the Wizard himself or upon any friendly model anywhere on the tabletop, even if engaged in close combat. No line of sight is required.

If successfully cast, the model regains 1 Wound suffered during the game. In the case of a ridden monster/chariot, choose either the monster or the rider. This spell has no effect on Undead, Daemons, war machines and chariots.