An ancient relic of Nehekhara, this cursed gem is extremely dangerous for the bearer's opponents, but it it will eventually be the undoing of its master.
Source: Warhammer Fantasy: 7th Edition
The Gem of BloodURL Copied!
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Talisman25 points
One use only. When the wearer suffers its first wound in close combat (before saves, Killing Blow, multiple Wounds, etc), the gem activates. Roll a dice. On a roll of a 1 the wearer suffers the Wound as normal, and an additional Wound with no armour save allowed. On a 2+ the Wound is saved, and is rebounded onto the model that caused it, with no armour save allowed.