Source: Warhammer Fantasy: 7th Edition

The Gem of Blood
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Talisman25 points

An ancient relic of Nehekhara, this cursed gem is extremely dangerous for the bearer's opponents, but it it will eventually be the undoing of its master.

One use only. When the wearer suffers its first wound in close combat (before saves, Killing Blow, multiple Wounds, etc), the gem activates. Roll a dice. On a roll of a 1 the wearer suffers the Wound as normal, and an additional Wound with no armour save allowed. On a 2+ the Wound is saved, and is rebounded onto the model that caused it, with no armour save allowed.