Source: Warhammer Fantasy: 7th Edition

Insignia of the Quest
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Talisman30 points

Those valiant knights who have worn the Insignia of the Quest have almost all gone on to drink from the Grail - the Insignia is then banded down to another Questing Knight to aid him in his deeds.

Character with The Questing Vow only. If the bearer is ever reduced to 1 Wound, then the Knight Instantly gains a 3+ Ward save. If the character suffers multiple wounds that would kill him before he has gained this Ward save (eg, If he has more than one wound left and is hit by a cannon ball), he will be reduced to 1 Wound, then may attempt his 3+ Ward save to stay alive and nullify any further wounds caused by the same hit.