When anointed with the blood of the foe, this armour becomes ever more endurable.
Source: Warhammer Fantasy: 7th Edition
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Magic Armour15 points
Heavy armour. For every unsaved wound the wearer inflicts in close combat, this save is improved by one point (to 4+ then 3+, etc) to a maximum total of 1+ (including any other bonuses for a shield, Sea Dragon cloak, and so on).