This armour is encrusted with a vivid patina of corrosion and decay, cursed by a Bray-Shaman so that it spreads to any blade that strikes it. Even the keenest weapon is blunted, dulled or shattered upon striking the armour.
Source: Warhammer Fantasy: 7th Edition
Blade-blunter ArmourURL Copied!
URL Copied!
Magic Armour50 points
Heavy armour. At the end of each round of close combat, roll a D6 for each magic weapon that hit the wearer of the armour. On the result of a 2+, the enemy item loses its special rules and ceases to count as a magic weapon. Instead it will count as a normal weapon of its type for the remainder of the battle.