Yes it can join friendly units, and yes, at the end of the phase when the Necromancer is killed the Corpse Cart is moved outside the unit (remaining in base contact with it) as close as possible to the position it was occupying when ridden.
Source: Warhammer Fantasy: 7th Edition
Vampire Counts - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
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Can a Necromancer mounted on a Corpse Cart join a friendly unit? If yes, and the Necromancer is killed when the Corpse Cart is attached to a friendly unit, must the Corpse Cart be subsequently detached from the friendly unit?URL Copied!
Source: Official Vampire Counts FAQ
If a Necromancer is mounted upon a Corpse Cart and the Necromancer is subsequently killed, does the Corpse Cart have to take a Monster Reaction test?URL Copied!
No.
Source: Official Vampire Counts FAQ
As a Corpse Cart is not a "Monster" in all respects, how are we to resolve ranged attacks at a Necromancer mounted upon a Corpse Cart? Should we follow the normal randomization rules for characters riding upon monstrous mounts, or are we allowed to nominate a portion of the model as the target of the ranged attack?URL Copied!
The FAQ Council recommends that players follow the normal randomization rules for characters riding upon monstrous mounts against ranged attacks.
Source: Vampire Counts Army Book page 43 / Rulebook pages 60-61 / Direwolf FAQ Council Interpretation
Can a Necromancer on a Corpse Cart (and not within range of a model with the 'Vampire' rule) make march moves? A Necromancer on its own can, but a Corpse Cart on its own cannot.URL Copied!
Yes.
Source: Official Vampire Counts FAQ
Is the target for the bound spell, Miasma of Deathly Vigour, considered to be the Corpse Cart itself? On a related note, does Miasma of Deathly Vigour affect friendly units within 6" at the time the spell is cast or does it affect friendly units within 6" of the current position of the Corpse Cart (e.g. the Corpse Cart could be moved via Van Hels to a different position)? Lastly, does Miasma of Deathly Vigour benefit friendly Undead units engaged in close combat (the spell lacks explicit permission allowing it to do so)?URL Copied!
The spell is targeted on the Corpse Cart itself. This means that it affects friendly units within 6" of the current position of the Corpse Cart and that it does effect friendly Undead units engaged in combat.
Source: Official Vampire Counts FAQ
If a Skeletal Steed is given barding does the model suffer a -1 Movement penalty?URL Copied!
Yes, it does. It gets the bonus to its armour save, but also the Movement penalty.
Source: Official Vampire Counts FAQ
Under "Ethereal Movement" it states "They are also never affected by any special rule, spell or item that would otherwise reduce their movement or stop them from moving completely." Does this mean that spells, items, etc which have both a damage and movement negating component (e.g. the Rune of Wrath and Ruin from the Dwarfs Anvil of Doom) are entirely ignored by Ethereal creatures? Or is just the movement negating component ignored?URL Copied!
As this statement is under 'Ethereal Movement', only the Movement penalty is ignored and any other effects (like damage) still apply.
Source: Official Vampire Counts FAQ
Do the "Ethereal Movement" rules consider "Stupidity" to be a special rule that they would ignore? For example, if an ethereal unit becomes Stupid during a game, and subsequently fails a Stupidity test may it move as normal, or is its move halved?URL Copied!
If a unit using ethereal movement suffers from Stupidity, they would be affected as normal. Failing a Stupidity test requires the unit to make a compulsory move. Compulsory moves are not considered to be a movement penalty. Therefore, if an Ethereal unit fails a Stupidity test, the unit must make a compulsory move of half their base movement value straight forwards, just like any other unit.
Source: Vampire Counts Army Book page 48 / Rulebook page 52 / Direwolf FAQ Council Interpretation
Does a unit of rank and file Blood Knights suffer any penalty from not nominating a model to accept an enemy challenge?URL Copied!
No, the challenge simply does not happen.
Source: Official Vampire Counts FAQ
Does the Black Coach absorb only Power Dice, or can it also absorb Dispel Dice generated by Wizards within 6" of it?URL Copied!
Only Power Dice.
Source: Official Vampire Counts FAQ
Do the attacks from the Cairn Wraith driving the Black Coach count as magical, like those of other Cairn Wraiths?URL Copied!
Yes.
Source: Official Vampire Counts FAQ
May a Tomb Banshee use her Ghostly Howl to target an enemy unit in close combat with whom she is not herself engaged with?URL Copied!
Yes, as this is not a 'shooting attack' as such. All hits will effect the enemy unit and not any of the friendly units engaged in combat with it.
Source: Official Vampire Counts FAQ
May Invocation of Nehek be cast upon friendly units engaged in close combat?URL Copied!
Yes.
Source: Official Vampire Counts FAQ
In the Invocation of Nehek spell, the text says that Vampire, Ethereal and non-infantry units 'only ever regain a single wound'. Is that per casting of the spell (like in Summon Undead Horde) or per game?URL Copied!
Only one wound per casting of the spell, just like in Summon Undead Horde.
Source: Official Vampire Counts FAQ
Can you add models to a unit with Invocation of Nehek when placing such models would bring them within 1" of an enemy model?URL Copied!
These models can be placed within 1" of enemy units their own unit is engaged with, but not within 1" of any other enemy.
Source: Official Vampire Counts FAQ
Do Fell Bats and Bat Swarms qualify as "infantry" for purposes of Invocation of Nehek?URL Copied!
Yes, per the main rules Fell Bats and Bat Swarms count as Unit Type: Infantry. In addition they are both explicitly classified as Infantry on the Vampire Counts Reference Sheet.
Source: Vampire Counts Army Book pages 38, 96 / Rulebook page 7
May Invocation of Nehek be used to heal Spirit Host units created via the Wind of Undeath spell only up to their starting number of wounds or the starting number of wounds on their profile (i.e. 4 per base)? For example in a case where a new Spirit Host unit was created via Wind of Undeath with 6 wounds, would the Vampire Counts player be restricted to healing the unit back to 6 wounds or would he be able to heal the unit back to 8 wounds?URL Copied!
Spirit Hosts created via Wind of Undeath may be healed up to the starting number of wounds on their profile (i.e. 4 per base).
Source: Official Vampire Counts FAQ
May Vanhel's Danse Macabre be cast upon friendly units engaged in close combat?URL Copied!
Yes, the spell explicitly describes its affect when cast upon a friendly unit engaged in close combat.
Source: Vampire Counts Army Book page 39 / Direwolf FAQ Council Interpretation
May Summon Undead Horde be used to replenish Wounds to friendly units or characters engaged in close combat?URL Copied!
Yes. Refer to the answer given to Invocation of Nehek above.
Source: Official Vampire Counts FAQ / Direwolf FAQ Council Interpretation
What is the range of the two effects of the Summon Undead Horde spell?URL Copied!
They follow the rules for Raise Dead and Invocation of Nehek, so the new unit of Zombies can be created with 12", while the second effect has a range of 18" around the caster.
Source: Official Vampire Counts FAQ
Is Konrad von Carstein a Wizard (as the Vampire special rule states that all Vampire characters are Wizards)?URL Copied!
No, he is the exception (he is way too mad for that!)
Source: Official Vampire Counts FAQ
Can Konrad von Carstein combine the bonuses from the Sword of Waldenhof with his Vampiric Power of Red Fury to generate additional attacks? For example, if Konrad inflicted 3 unsaved wounds to an enemy unit of Ogre Bulls would he be entitled to 6 more additional attacks or only 3?URL Copied!
Yes, but remember that the Sword of Waldenhof has no effect on models that only have a single wound to lose.
Source: Official Vampire Counts FAQ
In a Vampire Counts army which includes a Vampire with the Ghoulkin Vampiric Power, is the power restricted to allowing units of Crypt Ghouls (and characters which remain attached to the Crypt Ghouls) to make a march move prior to the roll for first turn? Or, does the power allow a character who started the game attached to the Crypt Ghouls to separate from them and make an independent march move? For example, may a Vampire with the Talisman of Lycni make a 18" march move prior to the roll for first turn?URL Copied!
The power is restricted to allowing units of Crypt Ghouls (and characters which remain attached to the Crypt Ghouls) to make a march move. It does not allow a character to separate from a unit of Ghouls and make a march move.
Source: Vampire Counts Army Book page 82 / Direwolf FAQ Council Interpretation
If a Vampire has the Vampiric Power of Flying Horror and he selects a Nightmare as a mount, does the model retain the ability to fly?URL Copied!
Yes he does.
Source: Official Vampire Counts FAQ
In a situation where a Vampire automatically kills an enemy model (i.e. Frostblade, Sword of Kings, S7 wounding hit vs. a Chariot) and he has the Red Fury power does he gain an additional attack for every wound remaining on the slain model's profile? Or does he only gain an additional attack for the initial Wound caused?URL Copied!
He gains an additional attack for every Wound remaining on the slain model's profile.
Source: Official Vampire Counts FAQ
If a Vampire selects the Vampiric Power of Dread Knight (which comes with a Barded Nightmare) may he select another mount, such as a Hellsteed, to replace the Barded Nightmare with?URL Copied!
No, nor can he fight on foot. He must ride his Barded Nightmare.
Source: Official Vampire Counts FAQ
Can the Vampiric Power of Summon Creatures of the Night be used to create units of Dire Wolves, Bat Swarms, and Fell bats beyond their maximum unit size as printed in the army list? For example could you use Invocation of Nehek to make a unit of 20 Fell Bats?URL Copied!
Yes you may. The maximum unit size as printed in the army list restricts the starting size of units, not the size they may eventually become.
Source: Vampire Counts Army Book pages 83, 92-94 / Direwolf FAQ Council Interpretation
May Vampires with the Vampiric Powers of Lord of the Dead, Summon Creatures of the Night, and / or summon Ghouls use these powers in conjunction with the spell, Summon Undead Horde to increase the size of units beyond their starting size?URL Copied!
Yes, as casting Summon Undead Horde to increase the size of units is the same as casting multiple Invocations of Nehek.
Source: Official Vampire Counts FAQ
Does the Beguile Vampiric Power still work if the Vampire is only in contact with rank-and-file models (non-characters)? If yes, does it mean the player chooses one of the rank-and-file models and so has to separate his rolls to hit and to wound against it?URL Copied!
Absolutely, and remember that once that model is killed, any extra attacks allocated against it are wasted.
Source: Official Vampire Counts FAQ
If a Vampire Counts character armed with Blood Drinker or the Tomb Blade is within 6" of a Corpse Cart with an Unholy Lodestone do the effects of the two combine to restore extra wounds / extra models? For example, would a Vampire Lord armed with Blood Drinker and within 6" of a Corpse Cart with an Unholy Lodestone be able to bring back 2 Grave Guard models for each unsaved wound he inflicted upon the enemy?URL Copied!
No, the Unholy Lodestone only works when the spell Invocation of Nehek is cast (including Summon Undead Horde).
Source: Official Vampire Counts FAQ
If a Vampire with the Vampiric Power of Lord of the Dead, Summon Creatures of the Night, or Summon Ghouls is armed with Blood Drinker or the Tomb Blade and is attached to the appropriate unit, do the effects of the two combine to allow the Vampire to increase the unit beyond its starting size?URL Copied!
No, see answer above.
Source: Official Vampire Counts FAQ
What saves are allowed against the additional wounds caused by failed Toughness tests from the Black Axe of Krell?URL Copied!
Only Ward and Regeneration saves are allowed. The Black Axe of Krell was errated to indicate that no armour saves are allowed against these additional wounds.
Source: Official Vampire Counts FAQ
If a Vampire Lord is wearing the Helm of Commandment and the Accursed Armour (-3 to WS) what Weapon Skill does he pass onto a friendly unit? WS7 or WS4?URL Copied!
He passes his WS of 4 to the unit.
Source: Official Vampire Counts FAQ
If a Vampire Lord wearing the Helm of Commandment passes his Weapon Skill onto a friendly unit containing a Vampire Thrall with the Accursed Armour (-3 to WS) what Weapon Skill will the Thrall fight with? WS7 or WS4?URL Copied!
He will use the Lord's WS of 7
Source: Official Vampire Counts FAQ
If a friendly undead unit is targeted by an enemy spell or ability which modifies the Weapon Skill of the unit (e.g. the Lore of Light Spell, Blinding Light) and a Vampire Lord wearing the Helm of Commandment wishes to pass his Weapon Skill onto the unit, which takes precedence? Is the unit's Weapon Skill considered to be 7 and then modified per the spell or ability, or will they use the Vampire Lord's Weapon Skill in such an instance?URL Copied!
They will use the Lord's WS of 7. We recommend casting the spell on the Lord instead!
Source: Official Vampire Counts FAQ
If a Vampire with the Helm of Commandment is engaged in combat at the start of a close combat phase, is he allowed to use the Helm's effects to bolster a friendly undead unit if his combat is resolved and he is becomes unengaged prior to the end of the phase?URL Copied!
Absolutely yes, as fights are resolved in order.
Source: Official Vampire Counts FAQ
For purposes of the Helm of Commandment, if the unit the wearer is attached to is engaged in close combat is he considered to be "engaged" and thus unable to use the Helm? Or must the wearer himself be in base to base contact with the enemy to count as "engaged" for purposes of the Helm?URL Copied!
If the wearer is not himself in base-to-base contact with the enemy, he can use the Helm of Commandment.
Source: Official Vampire Counts FAQ
May Walach's Bloody Hauberk be combined with mundane heavy armour? For example is it legal to equip a Wight King with Heavy Armour, Walach's Bloody Hauberk, Shield, and a Barded Skeletal Steed for a total of a -1 starting Armour Save?URL Copied!
No, the Bloody Hauberk should be treated as a suit of armour and may not be combined with mundane heavy armour.
Source: Vampire Counts Army Book page 85 / Direwolf FAQ Council Interpretation
If a Vampire Counts character selects the Armour of Night, do enemies suffer the normal to hit penalties in addition to the -2 to hit penalty provided by the armour? The description is silent as to whether or not the usual to hit penalties (e.g. -1 to hit penalty for shooting at US1 models) apply.URL Copied!
Yes, the -2 is in addition to all normal modifiers.
Source: Official Vampire Counts FAQ
If a Vampire Counts character is bearing the Hand of Dust, may he use it on a friendly unit (e.g. on a screening unit of Direwolves to destroy it to make way for Blood Knights to charge via Van Hels later in the magic phase)? Or may this item only work against enemy units with which he is engaged with?URL Copied!
The Hand of Dust may only be used upon enemy units.
Source: Vampire Counts Army Book page 85 / Direwolf FAQ Council Interpretation
Do hits from the Rod of Flaming Death count as "Flaming"?URL Copied!
Yes.
Source: Official Vampire Counts FAQ
Does the Gem of Blood totally negate special rules / abilities associated with the first wound suffered in close combat (i.e. Killing Blow, multiple Wounds, etc.)? Or do the special rules / abilities associated with that first wound suffered still apply if the bearer rolls a "1" or the wound is rebounded against the attacker?URL Copied!
If the bearer rolls a "1", first resolve the wound as normal (take saves, apply killing blow, etc.) and then the bearer suffers an additional wound with no armour saves allowed (Of course, if the model has already been slain, this extra wound would matter only in a challenge...). If the wound is rebounded, the victim only suffers a single wound (with no armour saves allowed), which does not carry any of the other consequences and special rules such as Killing Blow, multiple wounds, and so on.
Source: Official Vampire Counts FAQ
If a Vampire Lord wearing the Carstein Ring is riding a Monstrous Mount is "killed" but successfully makes the roll and returns to "life" may he remount the Monstrous Mount? If not, does the Monstrous Mount have to take a Monster Reaction test?URL Copied!
When the Vampire is slain, the Monstrous Mount IMMEDIATELY takes the Monster Reaction test, as normal. If then, at the end of the phase, the Vampire returns to life he will be on foot and cannot remount the Monster.
Source: Official Vampire Counts FAQ
If a Vampire Lord wearing the Carstein Ring is riding a Hellsteed, are the affects of the Carstein Ring useless? A character riding a flying mount is normally prohibited from joining friendly units.URL Copied!
Correct, the Ring would not save the Vampire, so we strongly advise against such a combination!
Source: Official Vampire Counts FAQ
If the Staff of Damnation is successfully cast upon a unit or character with Hatred can the unit (or character) re-roll the attack granted by the Staff of Damnation if it is missed? If yes, does this count as the "first turn of combat" for the purposes of Hatred?URL Copied!
If the unit charged into combat in the preceding Movement phase, or earlier in the same Magic phase, they can use the benefits of Hatred and other bonuses that rely on charging (such as lances) both in the attacks during that Magic phase and in the following Close Combat phase. If the unit was already engaged in combat from a previous turn, they gain no benefits from Hatred, etc.
Source: Official Vampire Counts FAQ
If the Staff of Damnation is successfully cast upon a unit which has had Vanhels Danse Macabre successfully cast upon it earlier in the turn while engaged in combat, does the unit benefit from the re-rolls from Vanhels Danse Macabre?URL Copied!
No, the text of the spell is very clear - its effects only apply in the following close combat phase.
Source: Official Vampire Counts FAQ
Are saves allowed against wounds suffered by a character using the Crimson Gem of Lahmia? Also, is this item limited to one use per friendly magic phase? Or can it be used multiple times per Magic phase?URL Copied!
There is no save of any kind against wounds caused by this item, as the Vampire is voluntarily sacrificing his life-force. It can be used any number of times per Magic phase.
Source: Official Vampire Counts FAQ.
What is the correct price for equipping Skeleton Warriors with spears? The Army List states "Spears - 1 pt". Is that suppose to mean 1 pt per model?URL Copied!
Yes, that means 1 pt per model.
Source: Official Vampire Counts FAQ
What is the correct price for upgrading Grave Guard to great weapons? The Army List states "Unit may exchange shields for great weapons - 1 pt". Is that suppose to mean 1 pt per model?URL Copied!
Yes, that means 1 pt per model.
Source: Official Vampire Counts FAQ