Source: Warhammer Fantasy: 7th Edition

Vampire Counts - Frequently Asked Questions
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Can a Necromancer mounted on a Corpse Cart join a friendly unit? If yes, and the Necromancer is killed when the Corpse Cart is attached to a friendly unit, must the Corpse Cart be subsequently detached from the friendly unit?

Yes it can join friendly units, and yes, at the end of the phase when the Necromancer is killed the Corpse Cart is moved outside the unit (remaining in base contact with it) as close as possible to the position it was occupying when ridden.

Source: Official Vampire Counts FAQ

As a Corpse Cart is not a "Monster" in all respects, how are we to resolve ranged attacks at a Necromancer mounted upon a Corpse Cart? Should we follow the normal randomization rules for characters riding upon monstrous mounts, or are we allowed to nominate a portion of the model as the target of the ranged attack?

The FAQ Council recommends that players follow the normal randomization rules for characters riding upon monstrous mounts against ranged attacks.

Source: Vampire Counts Army Book page 43 / Rulebook pages 60-61 / Direwolf FAQ Council Interpretation

If a Skeletal Steed is given barding does the model suffer a -1 Movement penalty?

Yes, it does. It gets the bonus to its armour save, but also the Movement penalty.

Source: Official Vampire Counts FAQ

Do the "Ethereal Movement" rules consider "Stupidity" to be a special rule that they would ignore? For example, if an ethereal unit becomes Stupid during a game, and subsequently fails a Stupidity test may it move as normal, or is its move halved?

If a unit using ethereal movement suffers from Stupidity, they would be affected as normal. Failing a Stupidity test requires the unit to make a compulsory move. Compulsory moves are not considered to be a movement penalty. Therefore, if an Ethereal unit fails a Stupidity test, the unit must make a compulsory move of half their base movement value straight forwards, just like any other unit.

Source: Vampire Counts Army Book page 48 / Rulebook page 52 / Direwolf FAQ Council Interpretation

Does a unit of rank and file Blood Knights suffer any penalty from not nominating a model to accept an enemy challenge?

No, the challenge simply does not happen.

Source: Official Vampire Counts FAQ

May a Tomb Banshee use her Ghostly Howl to target an enemy unit in close combat with whom she is not herself engaged with?

Yes, as this is not a 'shooting attack' as such. All hits will effect the enemy unit and not any of the friendly units engaged in combat with it.

Source: Official Vampire Counts FAQ

Can you add models to a unit with Invocation of Nehek when placing such models would bring them within 1" of an enemy model?

These models can be placed within 1" of enemy units their own unit is engaged with, but not within 1" of any other enemy.

Source: Official Vampire Counts FAQ

Do Fell Bats and Bat Swarms qualify as "infantry" for purposes of Invocation of Nehek?

Yes, per the main rules Fell Bats and Bat Swarms count as Unit Type: Infantry. In addition they are both explicitly classified as Infantry on the Vampire Counts Reference Sheet.

Source: Vampire Counts Army Book pages 38, 96 / Rulebook page 7

May Vanhel's Danse Macabre be cast upon friendly units engaged in close combat?

Yes, the spell explicitly describes its affect when cast upon a friendly unit engaged in close combat.

Source: Vampire Counts Army Book page 39 / Direwolf FAQ Council Interpretation

May Summon Undead Horde be used to replenish Wounds to friendly units or characters engaged in close combat?

Yes. Refer to the answer given to Invocation of Nehek above.

Source: Official Vampire Counts FAQ / Direwolf FAQ Council Interpretation

What is the range of the two effects of the Summon Undead Horde spell?

They follow the rules for Raise Dead and Invocation of Nehek, so the new unit of Zombies can be created with 12", while the second effect has a range of 18" around the caster.

Source: Official Vampire Counts FAQ

Is Konrad von Carstein a Wizard (as the Vampire special rule states that all Vampire characters are Wizards)?

No, he is the exception (he is way too mad for that!)

Source: Official Vampire Counts FAQ

Can the Vampiric Power of Summon Creatures of the Night be used to create units of Dire Wolves, Bat Swarms, and Fell bats beyond their maximum unit size as printed in the army list? For example could you use Invocation of Nehek to make a unit of 20 Fell Bats?

Yes you may. The maximum unit size as printed in the army list restricts the starting size of units, not the size they may eventually become.

Source: Vampire Counts Army Book pages 83, 92-94 / Direwolf FAQ Council Interpretation

May Vampires with the Vampiric Powers of Lord of the Dead, Summon Creatures of the Night, and / or summon Ghouls use these powers in conjunction with the spell, Summon Undead Horde to increase the size of units beyond their starting size?

Yes, as casting Summon Undead Horde to increase the size of units is the same as casting multiple Invocations of Nehek.

Source: Official Vampire Counts FAQ

What saves are allowed against the additional wounds caused by failed Toughness tests from the Black Axe of Krell?

Only Ward and Regeneration saves are allowed. The Black Axe of Krell was errated to indicate that no armour saves are allowed against these additional wounds.

Source: Official Vampire Counts FAQ

May Walach's Bloody Hauberk be combined with mundane heavy armour? For example is it legal to equip a Wight King with Heavy Armour, Walach's Bloody Hauberk, Shield, and a Barded Skeletal Steed for a total of a -1 starting Armour Save?

No, the Bloody Hauberk should be treated as a suit of armour and may not be combined with mundane heavy armour.

Source: Vampire Counts Army Book page 85 / Direwolf FAQ Council Interpretation

Do hits from the Rod of Flaming Death count as "Flaming"?

Yes.

Source: Official Vampire Counts FAQ

Does the Gem of Blood totally negate special rules / abilities associated with the first wound suffered in close combat (i.e. Killing Blow, multiple Wounds, etc.)? Or do the special rules / abilities associated with that first wound suffered still apply if the bearer rolls a "1" or the wound is rebounded against the attacker?

If the bearer rolls a "1", first resolve the wound as normal (take saves, apply killing blow, etc.) and then the bearer suffers an additional wound with no armour saves allowed (Of course, if the model has already been slain, this extra wound would matter only in a challenge...). If the wound is rebounded, the victim only suffers a single wound (with no armour saves allowed), which does not carry any of the other consequences and special rules such as Killing Blow, multiple wounds, and so on.

Source: Official Vampire Counts FAQ

If a Vampire Lord wearing the Carstein Ring is riding a Monstrous Mount is "killed" but successfully makes the roll and returns to "life" may he remount the Monstrous Mount? If not, does the Monstrous Mount have to take a Monster Reaction test?

When the Vampire is slain, the Monstrous Mount IMMEDIATELY takes the Monster Reaction test, as normal. If then, at the end of the phase, the Vampire returns to life he will be on foot and cannot remount the Monster.

Source: Official Vampire Counts FAQ

If a Vampire Lord wearing the Carstein Ring is riding a Hellsteed, are the affects of the Carstein Ring useless? A character riding a flying mount is normally prohibited from joining friendly units.

Correct, the Ring would not save the Vampire, so we strongly advise against such a combination!

Source: Official Vampire Counts FAQ

If the Staff of Damnation is successfully cast upon a unit or character with Hatred can the unit (or character) re-roll the attack granted by the Staff of Damnation if it is missed? If yes, does this count as the "first turn of combat" for the purposes of Hatred?

If the unit charged into combat in the preceding Movement phase, or earlier in the same Magic phase, they can use the benefits of Hatred and other bonuses that rely on charging (such as lances) both in the attacks during that Magic phase and in the following Close Combat phase. If the unit was already engaged in combat from a previous turn, they gain no benefits from Hatred, etc.

Source: Official Vampire Counts FAQ

Are saves allowed against wounds suffered by a character using the Crimson Gem of Lahmia? Also, is this item limited to one use per friendly magic phase? Or can it be used multiple times per Magic phase?

There is no save of any kind against wounds caused by this item, as the Vampire is voluntarily sacrificing his life-force. It can be used any number of times per Magic phase.

Source: Official Vampire Counts FAQ.