Source: Warhammer Fantasy: 7th Edition

Tomb Kings - Frequently Asked Questions
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Does a Tomb Kings army receive 2 power dice in their magic phase?

Yes. All armies receive a base of 2 power dice in their magic phase. The Tomb Kings army may use these dice to attempt to dispel 'remains in play' spells.

Source: Official Tomb Kings FAQ

Can Tomb Kings single characters and skirmishers move at double thier Movement value?

No. The only case when it is possible for a Tomb Kings unit to move at double speed is when charging.

Source: Warhammer Chronicles 2004 page 118

What base size does the Tomb Scorpion use? What is it's unit strength?

50x50mm. It has a Unit Strength of 4.

Source: Anthony Reynolds - Warhammer Design Team

Are Undead immune to poison, since it does not say this anywhere?

Undead are not immune to poison. Only war machines and things specifically listed as being immune to poison are immune.

Source: Rulebook page 96

Can you use items like the Bretonnian Sirenne's Locket, or Malekith's armour to suffer only 1 wound instead of 1D6 from a Tomb King's/Prince's Curse?

The Tomb King's/Prince's Curse is treated like any other multiple wound attack for this purpose.

Source: Official Tomb Kings FAQ

Can wounds suffered from the Curse of the Tomb King (Tomb Prince) count towards combat resolution in certain situations?

Yes. If the Tomb King/Prince is slain outright in close combat, the leadership test from the Curse is taken "immediately". Thus any resulting wounds would apply to the combat resolution score. In the case of a challenge, the Curse can also produce overkill. Note however, that if the Tomb King/Prince is killed by combat resolution (and not slain personally by a specific attack), the Curse takes affect after combat resolution has been calculated and thus does not modify the result.

Source: Tomb Kings Army Book page 22,23 / Rulebook page 37

Ushabti are armed with "Huge ritual blades", are these Great Weapons?

No, if they had great weapons it would say 'Weapons: Great weapons' in the army list entry.

Source: Official Tomb Kings FAQ

Do Skeleton spearmen in the second rank get to fight when the Incantation of Righteous Smiting is cast upon the unit?

No. The Incantation of Righteous Smiting explicitly says "models in base-to-base contact".

Source: Official Tomb Kings FAQ

Incantations vs Drain Magic. Can an incantation be cast at a power level of 0 or lower? If so, is it automatically dispelled by the opponent if he wishes to, or is a D6 roll still necessary?

An incantation is always cast, regardless of its power level. The opponent must still spend one of his dispel dice to dispel the incantation. However, the result will automatically be higher than 0 and the incantation will be dispelled.

Source: Official Tomb Kings FAQ

A Tomb King/Tomb Prince is not listed as a Wizard (he can't take arcane items, and doesn't generate dispel dice). Can he still be a target for Drain Magic?

No, as he isn't a wizard. It is more his indomitable will that forces his minions to perform his bidding rather than 'magic' in the normal sense. In a similar vein, Drain Magic cannot be cast against Settra.

Source: Official Tomb Kings FAQ

Can a Tomb Kings army take advantage of a "5-6" result for a Miscast by an enemy wizard? A "5-6" result on the Miscast table allows one of the opponent's wizards to have a "free" casting of any spell.

No. A Tomb Kings army cannot take advantage of magical powers from such things as an enemy Miscast.

Source: Tomb Kings Army Book page 34

In a Tomb Kings army that includes Dogs of War or Regiments of Renown units, do the DoW / RoR units have to take panic checks for the destruction of nearby Undead units?

Yes. No exemption to taking panic checks for DoW / RoR units has been granted in the Tomb Kings Army Book. While the units may be "Undead" they are still considered "friendly" units for purposes of Panic.

Source: Rulebook page 49

If the Tomb Kings hire a Dark Emissary or Truthsayer, when do they cast their magic within the hierarchy?

As long as they don't disturb the hierarchy, they can cast at any time, before or after it, but never during.

Source: Official Tomb Kings FAQ

How do you resolve challenges involving the Champion of a Chariot unit?

If the Chariot is charging, any impact hits are worked out against the unit as with other challenges. However, except for the impact hits, the chariot takes part in the challenge as a single model, so all crew and steeds fight in the challenge. This is necessary as there is no separate Wound for the Champion himself and so attacks against him cannot be separated out.

Source: Official Tomb Kings FAQ

Does a charging Chariot unit cause impact hits for ALL of its Chariots, or only the ones that are in base-to-base contact?

Only the Chariots that are in base-to-base contact can cause impact hits.

Source: Official Tomb Kings FAQ

While he is with a Chariot unit, if I kill a Tomb King or Tomb Prince's chariot, he becomes separated from the unit at the end of the phase. If this happens in close combat, does he become an independent character before or after combat resolution? If the Khemri unit wins and the opponent flees, does the Tomb King and Chariot unit pursue together or separately?

Both combat resolution and pursuing/fleeing happen before the end of the phase, so the character would count as part of the unit (unfortunately, this would also mean the Chariots only pursue 2D6" because his Movement value is not more than 6").

Source: Official Tomb Kings FAQ

Can you resurrect a Tomb Kings character's chariot if it has been destroyed but the character is still 'alive'?

No. The character and his chariot are treated separately. Neither can you resurrect the character if the chariot is still 'alive'!

Source: Official Tomb Kings FAQ

If a Tomb King character riding a chariot is killed is the chariot automatically destroyed as it has no crew?

No. Per the Official answer in the above Q&A, the character and the chariot are treated separately.

Source: Direwolf FAQ Council Interpretation

If I destroy a Tomb Kings character's chariot, but not the character do I earn victory points for destroying the chariot (which is purchased as equipment for the character)?

Yes, as per the above Q&As a chariot and a Tomb Kings character are treated separately, you earn victory points for whichever parts you destroy (the character, the chariot, or both).

Source: Direwolf FAQ Council Interpretation

How many attacks does a Bone Giant have, including his second weapon?

5. He has 4 Attacks in his profile and gets an extra 1 with the second weapon.

Source: Official Tomb Kings FAQ

How does the Bone Giant's Unstoppable Assault work againstcastle walls and other targets that don't have Wounds?

It has no affect at all; if the target does not have a Wounds characteristic, there's no life force for the Bone Giant to feed on!

Source: Official Tomb Kings FAQ

If the Incantation of Righteous Smiting is cast on a charging Bone Giant, can he use the unstoppable assault rule?

Yes, but remember that he attacks only once, not five times when using the Incantation of Righteous Smiting.

Source: Official Tomb Kings FAQ

Do hits from the Destroyer of Eternities which hit each model carry over onto the unit if attacking rank and file models?

These special attacks do not carry over to other models, treat them all as allocated attacks.

Source: Official Tomb Kings FAQ

Do -1 attack magic items/abilities (e.g. the Empire's Shieldof the Gorgon) prevent the special attack of the Tomb Kings magicweapon, the Destroyer of Eternities from being used in the TombKings magic phase or in close combat?

No, the special attack from the Destroyer of Eternities may stillbe used. The Design Team has previously ruled that magic items /abilities whichreduce the number of enemy attacks do not apply to special forms of Attack such as a Giant, Night Goblin Fanatics, etc.

Source: Official Dark Elves FAQ / Tomb Kings Army book page 36

Can the Collar of Shapesh transfer wounds from combat resolution?

No.

Source: Official Tomb Kings FAQ

Does the Collar of Shapesh work against the Black Amulet's rebound?

Yes.

Source: Official Tomb Kings FAQ

Can saves provided by magic items which are not classified as Armour or Ward saves (e.g. Collar of Shapesh) save against a Killing Blow?

Yes, treat it as a ward save for this purpose.

Source: Gav Thorpe - Warhammer Design Team

Can you use the Banner of the Undying Legion to restore wounds to a character that has joined the unit?

No, it only affects the unit.

Source: Official Tomb Kings FAQ

Can a unit charge on the turn it is raised by the Banner of the Hidden Dead? Can the banner still be used if the Icon Bearer is killed before the unit is revealed?

As the banner states, they appear in the Remaining Moves part of the turn, which is AFTER charges have been declared. When the Magic phase rolls around, however... If the bearer is killed, you can't activate the power of the banner and the unit won't appear in this battle. Your opponent does not get victory points for the missing unit though.

Source: Official Tomb Kings FAQ

Can an Icon Bearer take the Icon of Rakaph? The description of the item seems to indicate it may only be used by Tomb Guard and Skeleton Warriors.

Yes, the Icon Bearer may take the Icon of Rakaph. This is actually the only way that Skeleton Warriors can benefit from it (Skeleton Warriors may only have a banner that is up to 25 points and the Icon of Rakaph is 40 points).

Source: Tomb Kings Army Book page 39 / Direwolf FAQ Council Interpretation

Does the Blade of Mourning have any effect on Undead?

No, as Undead do not take Break Tests.

Source: Official Tomb Kings FAQ

Do models on foot armed with Tomb Blades and mundane shields qualify for the hand weapon and shield bonus in close combat?

Yes. "Tomb Blades" is actually a special rule which applies to the various types of mundane weapons that the models carry. If these models on foot choose to use their hand weapons along with mundane shields, they qualify for the bonus.

Source: Tomb Kings Army Book page 27 / Rulebook page 56

How do magic items which negate the affects of magical weapons interact with Tomb Blades?

"Tomb Blades" is actually a special rule which applies to the various types of mundane weapons that the models carry. The Tomb Blades special rule indicates that the mundane weapons carried by the models all have the the Killing Blow special ability attached to them. The Tomb Blades special rule also makes the mundane weapons carried by these models count as "magical" for purposes of being able to wound ethereal creatures, able to hit certain characters who are protected by magical armour, etc. but they still retain their mundane property. So a magical item which negates the affects of magical weapons would stop the attacks from these models counting as "magical", but would not stop the Killing Blow ability attached to them.

Source: Direwolf FAQ Council Interpretation / Tomb Kings Army Book page 27

How does the High Magic spell, Vaul's Unmaking affect Tomb Blades?

It doesn't. Vaul's Unmaking only affects Magic Items. Tomb Blades are not magic items.

Source: Tomb Kings Army Book page 27

How do spells which destroy mundane weapons affect models armed with Tomb Blades?

As the "Tomb Blades" special rule states that the Killing Blow and the ability of the weapons to count as magical are attached to the mundane weapons carried by the models, the models would no longer benefit from either of those special rules. In additon, as they would be striking with their fists, they would not receive any strength bonuses from weapons or be able to receive the +1 Armour Save bonus for using a hand weapon and shield.

Source: Direwolf FAQ Council Interpretation / Tomb Kings Army Book page 27 / Warhammer Chronices 2004 page 122

What happens if an enemy unit with Magic Resistance is in line of sight of the Casket when its incantation is released? Do you really add the Magic Resistance dice to the Dispel roll (and very easily screw up the incantation)? More generally, if one of the targets for the Casket has a special ability against spells (magic resistance, rebound, dice stealing, casting score reducing), does it apply to the whole Casket's spell effect?

Magic Resistance does work against the Casket's Light of Death, so long as the model/unit with Magic Resistance would be affected. Where there is more than one unit with Magic Resistance that will be affected, only one model/unit can add their extra dice (usually the highest). In all other respects, the Light of Death counts as magic that affects any enemy unit that can see the Casket, so other effects would also work as they would against any other magic. Having said that however, a magic item that 'rebounds' spells isn't going to have any effect - the Light of Death only ever affects enemies.

Source: Official Tomb Kings FAQ

Are enemy units which are involved in close combat, but still have line of sight to the Casket of Souls, affected by the Light of Death?

The Casket does not affect units that are engaged in combat at all. It is assumed that they are engrossed in the combat, and so will never be affected.

Source: Gav Thorpe - Warhammer Design Team

Are any types of units immune to the affects of the Casket of Souls?

No. The Casket of Souls gives no exceptions to what it affects. The Light of Death affects everything including Undead, Daemons, troops immune to psychology, and even war machines.

Source: Gav Thorpe - Warhammer Design Team

How do you resolve wounds from the Casket of Souls against a war machine? Is the machine itself affected or only the crew?

Randomise wounds between crew and machine as you would for missile hits.

Source: Official Tomb Kings FAQ

Fast cavalry can shoot all round, so does this mean they have 360° line of sight for the purposes of the Casket of Souls?

No, as described in the rules for fast cavalry, they use normal line of sight for everything except shooting.

Source: Official Tomb Kings FAQ

How far can the Liche Priest go away from the Casket of Souls without being considered out of range from it?

A model must remain within 1" of a war machine (or in this case the Casket of Souls) to count as being part of its 'crew'.

Source: Official Tomb Kings FAQ

Can another Liche Priest join the Casket (the same way a character can join a warmachine crew)? If so what happens if the original Liche Priest is killed? Can the other Liche Priest sustain the casket?

Yes. In the description for the Casket (p. 33) it says 'If... there is no Liche Priest or Liche High Priest acting as part of the crew for the Casket at the beginning of any Tomb Kings turn, the Casket and its two Casket Guards immediately collapse...'. It doesn't say anything about the original Liche Priest - as long as there is at least one Priest acting as crew it operates as normal.

Source: Official Tomb Kings FAQ

Is it true that when fighting in close combat the Priest joins the first rank and personally defends the casket?

Yes, a Priest must fight in the combat. The Priest and his bodyguards form up like war machine crew.

Source: Official Tomb Kings FAQ

Can a character with the Collar of Shapesh and within 6" of a Casket of Souls redirect wounds to the Casket itself (and therefore have them ignored)?

No, it must be redirected to a model with a Wounds characteristic.

Source: Official Tomb Kings FAQ

Settra's armour of Golden Magnificence. Do weapons or spells that nullify armour saves work or is it like a second 4+ ward save? Oh, and is the 2+ armour save improved by +2 with the chariot?

As stated, he is allowed a 4+ save even against attacks that normally allow no save, and yes this is in addition to his ward save. No, he always has a 2+ armour save, whether mounted or not.

Source: Official Tomb Kings FAQ

Does Settra generate any dispel dice or is an army led by him limited to the base 2?

No, Settra doesn't generate any dispel dice, even though he can use Incantations.

Source: Official Tomb Kings FAQ

Does Queen Khalida count as a Tomb King for army selection?

Yes (the only other character you are required to take is a a Hierophant).

Source: Official Tomb Kings FAQ