Source: Warhammer Fantasy: 7th Edition

Orcs & Goblins - Frequently Asked Questions
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May a Savage Orc, Black Orc, or Night Goblin carry the Battle Standard? The Book uses the term "Orc" or "Goblin".

Yes. Any one Big Boss in the army may carry the army's Battle Standard

Source: Official Orcs & Goblins FAQ

May an army which does not have a specific entry for Dogs of War in their Army Book or Army List hire and field Dogs of War / Regiments of Renown units?

The rules for including Dogs of War in other armies are found in the Dogs of War army list and Regiments of Renown list. If the Army Book / Army List in question or the Dogs of War / Regiments of Renown list allow the Army Book / Army List in question to field Dogs of War / Regiments of Renown then it is legal to do so. For example, in the Orcs & Goblins army book, the army book does not include any language about hiring Dogs of War, however as the Dogs of War rules allow Orcs & Goblins to field units of Dogs of War, it is still legal to do so. Orcs & Goblins may also hire the Regiments of Renown as outlined in the 'For Hire' rules for each particular Regiment of Renown.

Source: Gav Thorpe - Warhammer Design Team / Dogs of War Army List / Regiments of Renown List

A unit which generates a "Squabble" result on the Animosity table can "do nothing" for the remainder of the player turn. Can you please clarify what "do nothing" means in this context?

"Do nothing" means that the unit (and any characters attached to it) can not perform the following: declare a charge; move; shoot; cast a spell; or declare a charge reaction other than "hold". Note that a unit which generates a "Squabble" result is not considered Immune to Psychology and must still take any panic, fear, or terror tests which may occur in the player turn.

Source: Orcs & Goblins Army Book page 16 / Rulebook page 53 / Direwolf FAQ Council Interpretation

When a Waaagh! is declared if a unit rolls a "1" and suffers 25%+ casualties does it cause a panic test? Also, if a Black Orc using his Quell Animosity rule kills 25%+ of the models in the unit he is attached to, does it cause a panic test?

Yes and Yes. The Panic rules clearly state that Panic may be caused due to casualties from random factors and these both fit that description! If Panic is caused in such a situation the Rulebook states that the survivors will flee towards the closest table edge.

Source: Rulebook page 49 / Orcs & Goblins Army Book pages 17, 20

If a unit led by a Black Orc rolls a '1' on the turn a Waaagh! is declared, how much damage is inflicted upon the unit?

The unit suffers a total of D6 Strength 5 hits and does not Squabble. Per the Quell Animosity rule, the Black Orc character inflicts his damage upon the unit and changes the result to "Plan's a good 'un". As the unit did not actually count as Squabbling that turn, it therefore does not suffer the D6 wounds for Squabbling on the turn a Waaagh! is declared.

Source: Orc & Goblins Army Book pages 17, 20 / Direwolf FAQ Council Interpretation

When a Waaagh! is declared, can units of Goblins receive the +1 bonus for being led by a Warboss or Big Boss?

Yes, the maximum bonus listed for units of Goblins is in the subsection discussing the Waaagh! bonus added for ranks. Units of Goblins are still eligible for the +1 Waaagh! bonus for being led by a Warboss or Big Boss.

Source: Orcs & Goblins Army Book page 17

Under the "We'll Show 'Em" result on the Animosity chart, is there supposed to be a distinction between "Line of Sight" and "Enemies in view"?

No distinction. Follow the normal rules for Line of Sight.

Source: Orcs & Goblins Army Book page 16 / Rulebook page 8

When a unit with 360 degree line of sight (e.g. Night Goblin Squig Hoppers) is affected by a We'll Show 'Em result but cannot see any enemies, which direction do they move in?

Move the unit in a random direction (i.e. roll a Scatter Die to determine the direction the unit moves).

Source: Orcs & Goblins Army Book page 16 / Direwolf FAQ Council Interpretation

Can Savage Orc Big 'Uns on foot be given a Magic Standard? All the other Big 'Uns may carry one!

No. Savage Orc Big 'Uns on foot may not be given a magic standard per their unit entry. It is likely that the Design Team put this limitation in place to prevent the combination of Savage Orc Big 'Uns with Spears and the Banner of Butchery.

Source: Orcs & Goblins Army Book page 52

Can a Black Orc Big Boss upgraded to the Battle Standard Bearer still choose to fight with two choppas or a great weapon per the "Armed to da teef" rule?

Yes. Note that Warhammer 7th edition has no general rules governing the weapons and equipment a Battle Standard Bearer may use. This is covered in the individual Army Books... and as a Black Orc BsB is equipped with two choppas and a great weapon he may use them.

Source: Gav Thorpe - Warhammer Design Team

Are Savage Orc Warbosses and Big Bosses *really* allowed to wear light armour?

Yes, they are allowed.

Source: Orcs & Goblins Army Book pages 49-50

Are chariots for Orcs & Goblins characters to ride bought as a Special Unit like in other Army Books?

No, they are bought and treated exactly like a monstrous mount. This also means that no options can be bought for these chariots (the options are only for the chariots bought as Special units), and that victory points for the chariot are awarded separately from the character riding it, exactly like in the case of a Monstrous mount.

Source: Official Orcs & Goblins FAQ

What sized base are Giant Cave Squigs and Gigantic Spider mounts supposed to be on?

The new Giant Cave Squig models come packaged with 40mm square bases. Gigantic Spider Mounts do not have an official base size, however based on similar monstrous mounts, they should be based on either a 40mm or 50mm square base. For ease of ranking up, we recommend that you mount Gigantic Spiders on 50mm square bases if you intend to attach the Gigantic Spider to a unit of Cavalry or Orc Infantry, otherwise mount them on a 40mm square base.

Source: Giant Cave Squig Package / Direwolf FAQ Council Interpretation

What is Azhag the Slaughter equipped with? His wargear lists an item not included in his magic item list.

Slaggs's Slashas, Azhag's 'Ard Armour and the Crown of Sorcery.

Source: Official Orcs & Goblins FAQ

Are Night Goblin Fanatics Immune to Psychology?

Yes.

Source: Official Orcs & Goblins FAQ

Do Fanatics count when working out if their unit is below half strength for assigning victory points?

No. Fanatic models are never counted and never assign any victory points on their own. Only count the number of Night Goblins in the unit. The points cost of the Fanatics is added to the cost of the unit, in the same way as other upgrades (like a musician, for example).

Source: Official Orcs & Goblins FAQ

In the rules for Night Goblin Fanatics it states that a Fanatic is removed as a casualty if it comes into contact with a "terrain feature of any kind". Does this include open terrain features as defined on page 16 of the Warhammer Rulebook?

Using common sense, the answer is No. If the terrain feature is "open" the Fanatic is only going to be contacting it with his feet and should not be removed as a casualty. If the Fanatic comes into contact with any non-open terrain features he should be removed as a casualty.

Source: Orcs & Goblins Army Book page 25 / Rulebook page 16 / Direwolf FAQ Council Interpretation

What happens when a Fanatic comes into contact with the table edge? Is he removed as a casualty, or does he simply stop at the edge?

As the edge of the table is treated as impassable terrain, the fanatic is removed as a casualty. Due to the "Out of Control" rule a fanatic must be removed as a casualty when it comes into contact with impassable terrain.

Source: Orcs & Goblins Army book page 25 / Rulebook page 15 / Direwolf FAQ Council Interpretation

Can an Orcs & Goblins army shoot at "friendly" Fanatics once they are released?

No. Orcs & Goblins are no longer allowed to shoot at "friendly" released Fanatics. The language allowing that was removed from the current Orcs & Goblins Army Book.

Source: Orcs & Goblins Army Book page 25 / Rulebook page 25

If a unit ends its movement on top a fanatic, does the unit take 2D6 hits (and resolve any necessary panic test)? Or does the unit take D6 hits when first contacting the fanatic (resolving any necessary panic test) and then, if it does not panic, move on top of the Fanatic and take a further D6 hits (resolving any necessary panic test)?

When a unit ends its movement on top of a fanatic, the fanatic is removed, the unit takes 2D6 hits, and then resolves any necessary panic test.

Source: Orcs & Goblins Army Book page 25 / Direwolf FAQ Council Interpretation

Can characters join Squig Hopper units? If yes, how does this affect the movement of the unit?

No, this is not allowed. Characters are not allowed to join units which are subject to compulsory movement rules.

Source: Orcs & Goblins Army Book page 26 / Rulebook page 73

May a Night Goblin character riding on a Great Cave Squig join a unit of Squig Hoppers?

No. The rules for Great Cave Squiqs explicitly state that they may not join units.

Source: Orcs & Goblins Army Book page 26

If all the Squigs in a Squig Herd are killed (so there are only Night Goblins left), and the unit subsequently breaks from combat, does the Wild Squigs rule still apply?

No. The rule is called "Wild Squigs". If no Squigs remain, the rule does not apply.

Source: Orcs & Goblins Army Book page 26 / Direwolf FAQ Council Interpretation

What is the proper procedure for allocating attacks (and removing casualties) in close combat from Squig Herds containing both Squigs and Night Goblins?

Squig Herds contain two types of models, Night Goblins and Squigs. An enemy model can only attack the type of model with which it is in base to base contact. When an enemy model touches more than one type, the owning player must state where to distribute its attack(s). For example a mixed Squig Herd front line may have five enemy models in base to base contact. One enemy only touches a Night Goblin so it must attack that Night Goblin model. One enemy touches a Squig only, and must attack it. The three remaining each touch both Night Goblins and Squigs, so the owning player must state what those three models are attacking. Casualties are removed as normal except the Squig Herd player must track how many of each type are killed and remove that type. Note that attacks at any particular Initiative order all happen at the same time, so if they cause more wounds on one type of model than remain in the unit, it's too late to re-allocate those attacks; the excess wounds are lost. For example if a depleted Squig Herd has 5 Squigs and 5 Night Goblins, and the enemy attacks cause 6 wounds on Squigs, only 5 Squigs can be removed; the remaining wound is lost and not counted for combat resolution. When a front line model is killed, it is replaced by a model from the rear ranks; thus it may be possible for a Night Goblin killed in the front line to be replaced by a Squig, or vice versa. As long as there are unengaged rear rank models of both types, the owning player can choose.

Source: Orcs & Goblins Army Book page 26 / Rulebook pages 32, 34, 36.

If a Squig Herd is defeated in combat and fails the resulting break test, does the Squig Herd flee (and thus allow the enemy to pursue)?

Yes. Per the Wild Squigs rule, the unit may break and flee. Note however, that the Squig Herd is immediately removed from the table instead of fleeing as normal. If the victorious unit pursues, the Squig Herd should be treated as being caught by the victorious unit, and the pursuit move should be treated accordingly.

Source: Orcs & Goblins Army Book page 26 / Rulebook page 40

Can a unit suffer the entangled effect from Night Goblin Netters more than once?

Once a unit is entangled in that combat phase, further entangled results have no effect, so the maximum Strength modifier is -1.

Source: Official Orcs & Goblins FAQ

May characters engaged in a challenge be affected by Night Goblin Nets?

Yes. Nets are not classified as an "Attack" and thus characters engaged in a challenge may be entangled within them.

Source: Orcs & Goblins Army Book page 24 / Rulebook page 77

Do Night Goblin Nets affect impact hits from chariots, etc.?

Yes. The Nets are thrown at the start of each close combat phase across all combats that turn (prior to any combats being resolved), and thus occur prior to impact hits.

Source: Orcs & Goblins Army Book page 24 / Rulebook page 63

The Waaagh spell makes any friendly unit move 2D6" towards the nearest enemy. Does *any friendly unit* include Night Goblin Fanatics?

Yes. The Fanatics are moved exactly like in the Movement phase, except that the direction of their move is towards the nearest point of the nearest visible enemy. If the Fanatic can see no enemies, it is moved in a random direction.

Source: Official Orcs & Goblins FAQ

If a unit has Squabbled, is it possible for the unit to move via the Hand of Gork spell? What about if the Waaagh! spell is successfully cast?

No and no. The Animosity rules state that the unit can do nothing that (player) turn.

Source: Orcs & Goblins Army Book pages 16, 40, 41 / Direwolf FAQ Council Interpretation

When a unit with 360 degree line of sight (e.g. Night Goblin Squig Hoppers) is affected via the Hand of Gork or the Waaagh! spell, but cannot see any enemies, which direction do they move in?

Move the unit in a random direction (i.e. roll a Scatter Die to determine the direction the unit moves).

Source: Orcs & Goblins Army Book pages 40, 41 / Direwolf FAQ Council Interpretation

If Azhag the Slaughterer Miscasts, does he use the Miscast table in the rulebook (for being a Death Magic user) or the Waaagh! Miscast table (for being an Orc)?

As Azhag is not a Shaman, but a Wizard, he uses the miscast chart in the rule book.

Source: Official Orcs & Goblins FAQ

If a character with the Amulet of Protectyness has a better armour and/or ward save than the enemy model which wounded him, may he use his own save?

No. The text clearly states that the bearer counts as having the same armour save and ward save as the model that caused the wounds.

Source: Orcs & Goblins Army Book page 43

If an Orcs & Goblins character wearing the Amulet of Protectyness is wounded by an enemy model who has a magic item which allows him to re-roll armour saves, (e.g. Bretonnian Gromril Great Helm, High Elf Vambraces of Defense, etc.) does the wearer of the Amulet also get to re-roll his armour saves?

No. Nowhere in the Amulet of Protectyness's description does it state that you get to use special rules related to the opponent's magic item. Likewise, if you were fighting a Chaos Lord who was wearing the Armour of Damnation, you would only get to use his armour save....you would not benefit from the special rule of forcing the enemy to re-roll to hit you.

Source: Orcs & Goblins Army Book page 43 / Direwolf FAQ Council Interpretation

If an Orcs & Goblins character wearing the Amulet of Protectyness is wounded by an enemy model who has a conditional Ward save (e.g. Bretonnian Blessing, Lizardmen Aura of Quetzl) how does this work?

As noted in the description of the item, the wearer of the Amulet has the same Ward save as the enemy model who wounded him. If that Ward save has conditions, then those conditions must be met for the wearer of the Amulet to benefit. For example, if the wearer of the Amulet was attacked by Bretonnian Knights of the Realm with the Blessing, his ward save would be a 5+ on the turn the Bretonnian Knights charged him and a 6+ thereafter.

Source: Orcs & Goblins Army Book page 43 / Direwolf FAQ Council Interpretation

If an Orcs & Goblins character wearing the Amulet of Protectyness is wounded by an enemy model who has a Ward Save that only works until the model fails the first save (e.g. Wood Elf Stone of the Crystal Mere), how does this work?

In such a case, the wearer of the Amulet has the same Ward save as the enemy model who wounded him. So, as long as the enemy model who wounded him has not failed a Ward save, the Orcs & Goblins character would get the Ward save. Note that if the Orcs & Goblins character fails a Ward save it does not negate the item as he is not the bearer of it.

Source: Orcs & Goblins Army Book page 43 / Direwolf FAQ Council Interpretation

If a Goblin with the Brimstone Bauble is mounted on a chariot or monster, does his mount take hits if the Goblin is killed?

Yes, that appears to be the intent. The rules for the Bauble indicate that friends and foes suffer hits. While a chariot or monster is not technically in base to base contact with the bearer, allowing it to be exempt from the hits when all friends and foes around the explosion suffer defies common sense.

Source: Orcs & Goblins Army Book page 45 / Direwolf FAQ Council Interpretation