Source: Warhammer Fantasy: 7th Edition

Ogre Kingdoms - Frequently Asked Questions
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What is the correct BS for a Bruiser? The Bestiary on page 23 indicates that he has a BS of 4, while his entry in the army list on page 69 and in the summary on page 80 indicate that he has a BS of 3.

The Bruiser has a BS of 3 - Bruisers are much better at hitting things with their fists than with complex weaponry.

Source: Official Ogre Kingdoms FAQ

Is it correct that as the rules for the Harpoon Launcher do not include the term 'Move-or-Fire', the Hunter is allowed to move and shoot with it?

No, the Hunter may not move and fire with his Harpoon Launcher - he must take time to reload it just as if it were a crossbow.

Source: Phil Kelly - Warhammer Design Team

Does the phrase 'fired exactly like a bolt thrower' mean that armour saves are not allowed for hits from a Harpoon Launcher and each model wounded by it sustains D3 wounds? Does it mean that a Hunter is allowed to pivot on the spot, without penalty, prior to firing a Harpoon Launcher?

Yes in all cases. The Harpoon Launcher allows no armour saves, inflicts D3 wounds, and the Hunter may pivot before firing (provided he is not accompanied by Sabretusks).

Source: Official Ogre Kingdoms FAQ

Why does the Hunter have 'Bull Charge' listed as a special rule in his profile on page 69 of the army list and in the summary on page 80? If he charges at a target alongside both of his Sabretusks, does he cause an impact hit?

This is simply for completeness, the Hunter is an Ogre and therefore could Bull Charge if he weren't such a loner!

Source: Official Ogre Kingdoms FAQ

May Sabretusks be released by a Hunter during the Remaining Moves phase? Or must they accompany the Hunter until he releases them for a charge?

They must accompany him until he releases them for a charge or when they are released to pursue a fleeing unit.

Source: Official Ogre Kingdoms FAQ

When a unit of Ogre Bulls is equipped with hand weapons and Ironfists, do they lose, or retain their Ogre Clubs?

They retain them, though their abilities do not 'stack' - these Ogres can choose to either fight with their normal number of Attacks and an extra -1 armour modifier, or +1 extra attack and no extra armour modifier.

Source: Official Ogre Kingdoms FAQ

May Ironfists also be used as a shield against ranged attacks?

No, they may not.

Source: Official Ogre Kingdoms FAQ

If a Leadbelcher cannon misfire results in a unit of Leadbelchers losing 25% or more of the unit as casualties, does the unit have to take a panic test?

Yes. In Warhammer 7th edition a unit suffering 25%+ casualties as a result of a misfire, must take a panic test.

Source: Rulebook page 49

As Yhetees carry an Ice Weapon in each hand, do they receive +1 attack for being equipped with an additional hand weapon?

No, they do not (not all Yhetee models have two weapons).

Source: Official Ogre Kingdoms FAQ

Does the Aura of Frost affect friendly models that the Yhetee may be in base to base contact with (e.g. during a combat involving multiple units)?

Yes, the Aura of Frost affects friendly models, but not other Yhetees.

Source: Official Ogre Kingdoms FAQ

The Gnoblar Scraplauncher does not have the Largely Insignificant rule, was this an oversight or intentional?

This is intentional.

Source: Phil Kelly - Warhammer Design Team

Is a Gnoblar Scraplauncher counted as 'Greenskinned' for purposes of hatred, etc.?

Yes it is.

Source: Phil Kelly - Warhammer Design Team

Can a Gorger march on the turn it arrives on the table?

No, it may not. Page 43 of the Warhammer rulebook under 'Pursuit Off The Table' states: "The unit may NOT charge, as it has missed its opportunity to declare charges, but may move normally, and may not march, but can otherwise participate in the game as normal.

Source: Rulebook page 43 / Ogre Kingdoms Army Book page 37

What happens if a lone character with a Gut Magic spell in play upon him joins a unit of Ogres without any Gut Magic spell in play upon them? Does the character continue to benefit from the spell? Does the entire unit now benefit from the Gut Magic spell as well?

The character alone will benefit - if another Gut Magic spell is subsequently cast upon that unit it will replace the current spell effect that the character is under.

Source: Official Ogre Kingdoms FAQ / Rulebook page 110

If a lone character has a Gut Magic spell in play upon him (e.g. Toothcracker) is he allowed to join a unit of Ogres with a different Gut Magic spell in play upon them (e.g. Trollguts)? If yes, what happens?

Yes, the character may join the unit. In the case mentioned above the character would immediately lose the effects of his spell and gain the effects of the spell affecting the unit he has joined.

Source: Official Ogre Kingdoms FAQ / Rulebook page 110

What happens if a character attached to a unit with a Gut Magic spell in play upon it leaves the unit? Does the character continue to benefit from the spell? If yes, does the unit continue to benefit from the spell as well?

The casting Butcher may decide if the spell still affects the character or the unit.

Source: Official Ogre Kingdoms FAQ / Rulebook page 110

Do magic items (or abilities) which destroy spells affect Gut Magic spells? If yes, is the spell considered destroyed for all the Butchers on the table, or just forgotten by the Butcher who attempted to cast the spell?

Yes, they affect Gut Magic spells - though they would only affect the Butcher targeted by that effect. So, for instance, a Rune of Spelleating could destroy a Butcher's Trollguts spell, but other Butchers would still know that spell.

Source: Official Ogre Kingdoms FAQ

Can a Tyrant, Bruiser, or Hunter equipped with heavy or light armour (note all three characters come with light armour as standard equipment) also wear the Bullgut or Gut Maw? Or does selecting the Bullgut or Gut Maw replace their mundane body armour (and leave them with only a 6+ armour save)?

They may be equipped with the Bullgut or Gut Maw in addition to their mundane body armour. For example, a Tyrant equipped with Heavy Armour and the Gut Maw has a 4+ armour save.

Source: Phil Kelly - Warhammer Design Team.

Is the Thundermace a "Tyrant Only" magic weapon?

No; a Slaughtermaster can buy it, but he would not be able to use its special ability (this sadly means that it would simply count as a magical great weapon for him, not really worth the points...).

Source: Official Ogre Kingdoms FAQ

Do the miscast effects of the Greatskull apply against friendly Gut Magic spells?

No, the entry should read 'any enemy spellcaster'.

Source: Phil Kelly - Warhammer Design Team

Does the Greedy Fist eat the magical properties of magic close combat weapons used against the bearer on a successful ward save? or just armour saves?

Any Saving throw, so this includes Ward Saves. The Greedy Fist's effects only work in close combat.

Source: Official Ogre Kingdoms FAQ

Does the Ogre Bulls entry in the Ogre Kingdoms book replace the Ogres entry in the Dogs of War list? If not, may Dogs of War Ogres utilize the Bull Charge rule?

No and No. Dogs of War players may use either their normal entry or those noted as Dogs of War in the Ogres army list.

Source: Official Ogre Kingdoms FAQ

May Chaos Ogres utilize the Bull Charge rule?

No.

Source: Official Ogre Kingdoms FAQ

Where can I find the Rules for Rhinox Cavalry?

In White Dwarf Magazine.

Source: White Dwarf Magazine (US September 2005 Issue #308 / UK September 2005 Issue #309)

Where the rules released in White Dwarf for the Rhinox Cavalry suppose to be given the "Official" tag or are these "Organizer Discretion" (as per Gav's previous comments in regards to the Arch Lector of Sigmar) in regards to tournaments?

As with all rules published in White Dwarf, if you want to use them at a tournament you should check with the tournament organiser first.

Source: Phil Kelly - Warhammer Design Team

Can Rhinox Cavalry be augmented by Gut Magic?

No. The rules for Gut Magic clearly specify that only units classified as "Ogres" per the Ogre Kingdoms army book may be augmented by Gut Magic. As Rhinox Cavalry are a Dogs of War unit and the rules printed for Rhinox Riders do not classify them as "Ogres", it appears that their exclusion is intentional.

Source: Ogre Kingdoms Army Book pages 16, 60 / White Dwarf Magazine (US September 2005 Issue #308 / UK September 2005 Issue #309)

How many character slots does Ghark Ironskin take up?

Ghark's rules should include the following: "Ghark Ironskin takes up a Lord and a Hero choice".

Source: Phil Kelly - Warhammer Design Team