The magic weapon is lost and the character will fight with a normal hand weapon (which no sensible warrior would ever leave at home).
Source: Warhammer Fantasy: 7th Edition
Magic Items (and Abilities) - Frequently Asked QuestionsURL Copied!
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If a character is equipped with a magic close combat weapon that is 'mounted only', and his monster/chariot mount is slain/destroyed during the game, what happens?URL Copied!
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Source: Official 7th Edition FAQ, Part 2 (January 2009)
If a model casts a bound spell originating from a magic item, does it force any other 'Remains in Play' spells he has in play to be removed from the table? (pg. 121) In addition, if a bound spell magic item casts a 'Remains in Play' spell, will that be removed by the bearer casting his own spell?URL Copied!
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Yes to both, as casting a bound spell is just the same as casting a normal spell.
Source: Official 7th Edition FAQ, Part 2 (January 2009)
Many Army Books have magic items that provide protection against 'Missiles'. However the Main Rulebook does not provide a comprehensive definition of what 'Missiles' are. Can you please provide us with guidance on what 'Missiles' are in regards to Magic Items?URL Copied!
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We assume that the word 'missiles' includes all attacks executed in the Shooting phase as well as spells that are labelled as 'magic missiles'.
Source: Official 7th Edition FAQ, Part 2 (January 2009)
Several army books have magic items that provide protection to characters (e.g. a ward save) until the first save 'is failed'. In such cases should the save dice be rolled one at a time instead of in a batch as suggested by 'Fast Dice Rolling' on page 31?URL Copied!
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One at a time. Keep in mind that 'Fast Dice Rolling' is just a suggestion to speed up the game, not a rule.