Source: Warhammer Fantasy: 7th Edition

Lizardmen - Frequently Asked Questions
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Do Kroxigors count towards the minimum unit size of a unit of Skinks?

As the Kroxigor are listed as upgrades, no. The first 10 models must be Skinks.

Source: Official Lizardmen FAQ

How do you resolve a bolt thrower shooting against a unit of Skinks that includes Kroxigors? Do you randomise the hits for the first rank, or do you wait for the bolt to hit the second rank?

OK, this is how we do it. The first thing to do is determine whether the initial model hit is a Skink or a Kroxigor, as explained in the Kroxigor bestiary entry. Once you've done that you'll need to randomise which of that type of model is hit if there is more than one in the rank, and then you can work your way through, hitting the model directly behind if a model is killed. For example, take a look at the mixed unit of Skinks and Kroxigors shown on page 41 of the Lizardmen army book. If the first model hit was a Skink, then randomise which of the first rank was hit. If it was the one on the extreme left and he was killed, the bolt would pass through to hit the Skink behind him. If you randomised the second Skink from the left, and he was killed, then the bolt would strike the Kroxigor behind him. If the roll to determine which type of model is hit first results in a Kroxigor being hit, then work your way back from the first Kroxigor in the bolt's path. In the example in the army book, this means a Skink in the first rank was fortunate enough not to be hit, and the bolt will hit a randomly determined Kroxigor and potentially carry on through the unit.

Source: Official Lizardmen FAQ

Does a unit of Skinks that includes Kroxigors cause Fear? Also, for the combat result, when we compare the Unit Strengths to see if the enemy automatically flees, do we only consider the US of the Kroxigor, or the total US of the unit (Skinks + Kroxigor)?

I'd say that Kroxigors work under the same rules as Fear-causing characters inside units of non-Fear-causing models (see the main rulebook), and that only the US of Kroxigors is counted when working out whether the unit is outnumbered or not.

Source: Official Lizardmen FAQ

Can a unit of Temple Guard be joined by characters other than a Slann?

Yes, it's just that the Temple Guard can only attend one Slann at a time. If you have only one unit of Temple Guard and two Slann, one will have to move around on his own or join another unit.

Source: Official Lizardmen FAQ

Does a Slann count as a Large Target for his own line of sight purposes only when in a Temple Guard unit, or also if by himself or in another unit?

Only when he's in a unit of Temple Guard. Firstly, the rule appears in the Temple Guard rules, and secondly, it's described as the Slann rising up, above the Temple Guard to cast his spell and then sinking back down again, which he couldn't do if he was on his own.

Source: Official Lizardmen FAQ

Does the Terradon's Drop Rocks ability count as a shooting attack?

Yes, treat it exactly like a shooting attack.

Source: Official Lizardmen FAQ

Can Terradons Drop Rocks on the turn they charge?

So long as they pass over another enemy unit, why not!

Source: Official Lizardmen FAQ

Are impact hits on a Stegadon really randomised to the crew?

Yes, this is an exception to the normal rules.

Source: Official Lizardmen FAQ

The Stegadon's great bow is Poisoned. Does this mean that a roll of 6 to hit will penetrate all ranks automatically?

No – only the first hit wounds automatically. If that model is slain then roll To Wound the next as normal.

Source: Official Lizardmen FAQ

Are Stegadon weapons considered war machines for the purposes of stand and shoot or using a character's BS?

It's definitely best to treat it as a war machine, so no stand and shoot, no using a character's BS, and so on.

Source: Official Lizardmen FAQ

Page 55. Are the effects of the Engine of the Gods treated as a bound spell carried by the Skink Priest? Will a spell cast by the Priest stop the effects of the Engine? And will any effect of the Engine dispel a previously cast spell by the Skink Priest?

No. Although the Engine of the Gods can only be used so long as the Priest is alive, it isn't any sort of magic item, and it's not him that's casting the spells.

Source: Official Lizardmen FAQ

Page 55. How long do the effects of Portent of Warding last?

Until another of the Engine of the God's powers is used or the Priest or Ancient Stegadon is killed.

Source: Official Lizardmen FAQ

Are the Engine of the Gods' Burning Alignment attacks magical?

Yes – the attacks are made by a great big magical doomsday machine of the gods!

Source: Official Lizardmen FAQ

Can Salamanders make a march move and then shoot? In other words, do they have a breath weapon?

No – the attack isn't described as a breath weapon attack.

Source: Official Lizardmen FAQ

What happens if a Razordon stands and shoots and both artillery dice roll a Misfire?Are 2D3 Skinks eaten? And if only one artillery dice rolls a Misfire? Do we have 1D3 Skinks eaten and still a number of shots given by the other dice?

If you roll a misfire on either of the dice, no shots are fired and the unit loses D3 Skinks. If both roll a misfire, no shots are fired and the unit loses 2D3 Skinks instead.

Source: Official Lizardmen FAQ

Can a Razordon choose to flee if charged by an enemy that is close enough to negate the stand and shoot reaction? If yes, how do we resolve cases where we need to measure to determine if the enemy is close enough or not?

According to the main rules, if a charging enemy turns out to be too close for the unit being charged to stand and shoot, it can only make a hold reaction.

Source: Official Lizardmen FAQ

What is the Unit Strength of a Razordon/Salamander – US1 or US3?

Unit Strength 3, which, means that missile fire at the unit does not suffer a -1 to hit penalty.

Source: Official Lizardmen FAQ

What size base should Tetto'eko be mounted on? Does he have a choice to join Temple Guard, or can he only be placed in a unit of Skinks?

When he joins a unit of Skinks, they enjoy the same rule as Temple Guard. We suggest mounting him on a 40mm base.

Source: Official Lizardmen FAQ

Can the Blade of Realities be combined with the -3 penalty to the test caused by the spell Doom and Darkness?

Unmodified means unmodified, so the test is always made on the target's (unmodified!) leadership.

Source: Official Lizardmen FAQ

Is the Staff of the Lost Sun considered to make magical attacks?

It fires a blast of blinding magical light, which sounds pretty magical to us! And no, the jungle poisons rule doesn't apply.

Source: Official Lizardmen FAQ

Can a Horned One be destroyed by the Lore of Metal spell Law of Gold, or turned into a normal Cold One by the High Elf spell Vaul's Unmaking? As an Enchanted Item, the Horned One is a valid target for the spell.

Why not! However, we suggest that all of these effects should only turn the Horned One into a normal Cold One, rather than destroying it altogether, so that the model does not need replacing.

Source: Official Lizardmen FAQ

Page 102. For Cupped Hands of the Old Ones, how do you solve a result of a 12 on the Miscast table?

The Slann casts the spell with irresistible force. The wizard to whom the miscast is applied can only 'forget' the spell that was miscast if he knows it himself. For example, if a Slann miscast the Burning Head spell from the Lore of Fire and the miscast was applied to an Empire Fire Wizard in his line of sight, and a 12 was rolled on the miscast table, the Fire Wizard would forget the spell if he knew it.

Source: Official Lizardmen FAQ

When using Cupped Hands of the Old Ones, do you hand over the miscast BEFORE or AFTER determining the result on the Miscast table? Does any wound caused by this item combine with the Bane Head? Can a result of '2' be transferred?

Declare the use of the Cupped Hands of the Old Ones after determining that a miscast has occurred and rolling on the Miscast table. Yes, those wounds can be combined with the Bane Head! Yes, you can transfer a 2 to the enemy wizard (and anybody unlucky enough to be standing near him, ouch!).

Source: Official Lizardmen FAQ

There are several items that can affect miscasts, such as Cupped Hands of the Old Ones, Soul of Stone and Infernal Puppet. In what order should the effects of these item be applied?

There are many such combinations of rules and magic items in the game, and we handle it by discussing what we think should happen, and then rolling off if an immediate answer isn't forthcoming.

Source: Official Lizardmen FAQ

Can the Plaque of Dominion be used more than once, at the beginning of every enemy turn, for example?

Yes, and indeed we recommend you to do so (well, as long as there is an enemy within 18", that is).

Source: Official Lizardmen FAQ

Is Huanchi's Blessed Totem activated before or after Charge Responses?

Before, it's just fairer that way!

Source: Official Lizardmen FAQ