Source: Warhammer Fantasy: 7th Edition

Daemons of Chaos - Frequently Asked Questions
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Does Insane Courage apply to an Instability test?

It does indeed, although it should perhaps be referred to as Insane Stability for clarity. So if a daemonic unit rolls a double 1 for its Break test, it will not suffer any additional wounds.

Source: Official Daemons of Chaos FAQ

Is the maximum amount of wounds which can be inflicted by a failed Instability test limited to 10 (a roll of '12' compared to a floor of Leadership 2)? Or for purposes of Instability tests, can the Daemons effective leadership value be reduced lower than Leadership 2?

Remember that combat resolution adds to the dice roll, rather than being subtracted by from Leadership. As a result, there is no upper limit on the number of casualties that can be caused this way. For example, if a unit of Bloodletters loses a combat by 12 and rolls a 5 for its Leadership test, it would suffer 10 wounds as follows: 5 (dice roll) + 12 (combat resolution modifier) - 7 (Leadership) = 10 wounds suffered.

Source: Official Daemons of Chaos FAQ

If a Character is also a Monster (e.g. Greater Daemons), is it affected by magic items (e.g. Rune of the True Beast)and spells (e.g. The Beasts Cowers) that are stated as working against 'Monsters'?

No, they are characters and not monsters, even though they share some of the same rules with monsters (normally this is limited to the way they move, their inability to join units and their unit strength).

Source: Official Warhammer Rulebook - Errata and FAQs Part 2 / Warhammer Armies: Daemons of Chaos page 30

Are the special character Heroes which are permitted to join friendly units (for example, Skulltaker), allowed to join friendly units with a different mark?

As they are not defined as Heralds, yes they may join friendly units with a

Source: Official Daemons of Chaos FAQ.

Are a Herald's Locus abilities still in effect if the Herald refuses a challenge and is therefore moved to the rear ranks?

Yes, the Locus abilities are not magic items and are thus not negated by refusing a challenge.

Source: Warhammer Armies: Daemons of Chaos pages 36-38 / Rulebook pages 73, 77

Are the Flamer of Tzeentch's 'Flames of Tzeentch' ability Flaming attacks?

Yes, they're even given as an example in the Flaming attacks rule in the Warhammer rulebook.

Source: Official Daemons of Chaos FAQ

Are Screamers' slashing attacks flaming?

Yes.

Source: Official Daemons of Chaos FAQ

When an enemy unit fails a panic test caused by the Slashing Attacks of Screamers of Tzeentch, in which direction does the enemy unit flee?

As panic tests for suffering 25%+ casualties are taken at the end of the phase in which they are suffered, the enemy unit would flee directly away from the final position of the Screamers of Tzeentch.

Source: Warhammer Armies: Daemons of Chaos page 41 / Rulebook page 49

Can Beasts of Nurgle and Fiends of Slaanesh enter buildings?

Beasts of Nurgle and Fiends of Slaanesh are infantry, have a Unit Strength of 3 per model, and thus can enter buildings as normal.

Source: Official Daemons of Chaos FAQ

Are daemonic gifts considered to be 'hidden' items/rules, or should their presence be declared at deployment?

Gifts should be considered 'hidden' in the same manner as Bretonnian Virtues, Vampiric Powers, Wood Elf Spites, etc. are considered 'hidden'.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 92

Are a Herald's daemonic gifts still in effect if a Herald refuses a challenge and is therefore moved to the rear ranks?

Yes, as gifts are explicitly not magic items they are still in effect.

Source: Warhammer Armies: Daemons of Chaos page 92 / Rulebook pages 73, 77

How does a Daemonic Gift work in combination with mundane items? For example, the Balesword with flail for the Great Unclean One - would it combine the +2 Strength bonus with the effects of the Balesword? Or Armour of Khorne for a Bloodthirster - is it added to his heavy armour for a +1 save?

Daemonic Gifts are unlike magic items in that they reflect a particular ability of the Daemon in question, rather than something that it carries. This is normally described in a manner that our weak mortal minds can comprehend - as swords, amour and staves, for example but the actual form the gift takes can vary, often minute by minute, according to the will of the Chaos gods. This means that differing bonuses - +2 Strength of the flail and D6 Wounds of the Balesword - stack for a greater effect. Conversely, where there are two bonuses of the same type (e.g. armour save 5+ and armour save 3+) the Daemon simply benefits from the more powerful ability.

Source: Official Daemons of Chaos FAQ

Are Daemonic Gifts counted as magical items, so you can't stack them, or are they gifts/abilities, and so do not stack, in a similar way to runes?

There's small paragraph at the start of the Daemonic Gifts section that clearly states that a Daemon may not take mulitples of the same gift. In examples where a Daemon could, say, take two kinds of armour, remember that the save produced does not stack - nowhere does this happen in Warhammer except when specified clearly - simply use the best save.

Source: Official Daemons of Chaos FAQ

Does Pestilent Mucus force Toughness tests on the enemy even when the wound suffered is saved/regenerated by the Daemon?

No. It only forces Toughness tests when the wound is unsaved by the Daemon.

Source: Official Daemons of Chaos FAQ

Does Pestilent Mucus force Toughness tests on the enemy when the wounds the Daemon suffers are from a failed Daemonic Instability test?

Yes. The wording of Pestilent Mucus does not include any restrictions or qualifying language regarding the source of the wounds.

Source: Warhammer Armies: Daemons of Chaos pages 30, 94

How does the gift Daemonic Robes interact with hits that wound automatically?

Daemonic Robes only works against attacks that roll to wound. As something that wounds automatically does not roll to wound, the Robes offer no protection.

Source: Official Daemons of Chaos FAQ

Can a daemon with Nurgling Infestation add the Nurgling base to an enemy unit of Nurglings?

No. Friendly units only.

Source: Official Daemons of Chaos FAQ

Can an enemy model affected by the Temptator gift issue a challenge? If so, who decides if he will do so, and which side will respond?

He may neither issue nor accept a challenge - he has other priorities now. In the spirit of the rules, we should perhaps allow him to issue a challenge against another character in his own unit, but this seems a little unfair so we are not going to.

Source: Official Daemons of Chaos FAQ

Is Siren Song suppose to read that you have to charge the Daemon with the Siren Song ability per the normal Warhammer rules?

Yes, indeed. Remember that the unit must be able to charge - if the target unit cannot reach because the Siren Song using Daemon is out of its charge range, the ability does not work and is wasted. Accordingly, servants of Slaanesh should be very careful about using the gift on units with random charge ranges.

Source: Official Daemons of Chaos FAQ

Do units Immune to Psychology or Unbreakable have the option to flee from Siren Song or must they charge?

These units must charge, as they can never voluntarily flee.

Source: Official Daemons of Chaos FAQ

Do attacks from a Daemon Prince's Flames of Tzeentch Gift count as flaming?

Yes, treat the Flames of Tzeentch gift as Flaming attacks.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos pages 82, 93

Is Noxious Vapours a permanent effect? Do models regain Always Strikes First / lose Always Strikes Last when they are no longer in base contact with the Daemon?

Once a model is no longer in base contact with the Daemon, it cannot be affected by Noxious Vapours.

Source: Official Daemons of Chaos FAQ

Can a unit in base contact with a Daemon with Enrapturing Gaze take Leadership tests which are taken by the unit as a whole (such as break tests) on their unmodified Leadership if not all models in the unit are in base contact with the Daemon?

Units take Leadership test on the best available Leadership in the unit. Thus, in a situation where all of a unit is not in base to base contact with a Daemon with Enrapturing Gaze, the unit may use its unmodified Leadership.

Source: Official Daemons of Chaos FAQ

What is the correct procedure for placing the breath weapon template on an enemy unit when a Herald of Nurgle uses the Stream of Bile gift (or casts the Stream of Corruption spell)? (Assuming the Herald and target unit are on the same level).

A Herald of Nurgle is not a large target, but players should treat him as if he is one for purposes of these abilities (granting him the ability to see all of the target models in an enemy unit). Therefore, he may use the breath weapon abilities on enemy units as normal.

Source: Official Daemons of Chaos FAQ

Is Iridescent Corona applied before or after impact hits? In addition, is it resolved before or after challenges are issued?

This ability should be resolved simultaneously with impact hits - remember that any wounds caused do count towards combat resolution.

Source: Official Daemons of Chaos FAQ

If two models fighting against each other both have Pestilent Mucus, is there any limit as to how many times the gifts can trigger each other?

No there is no limit. The T5 / T6 of the models involved should limit the amount of times the wounding cycle occurs.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 94

How do the Daemonic Gifts of Dark Insanity and Awesome Strength interact with magic items / special abilities which allow the enemy to swap characteristics with a model possessing one of them?

The Daemonic Gifts of Dark Insanity and Awesome Strength are inherent properties of the possessing Daemon and thus modify the related characteristic of the possessing Daemon prior to the game. Thus if a magic item / special ability swaps characteristics with the Daemon it will be the modified characteristic (2D6+2 Attacks / S10) which is swapped.

Source: Warhammer Armies: Daemons of Chaos page 92 / Official Daemons of Chaos FAQ

Are daemonic icons considered to be classified as Magic Items, Daemonic Gifts, or something else completely?

Daemonic icons are classified as magic items with the exceptions that they are immune to any spells or abilities that destroy, steal, or otherwise alter the behavior of magic items, and you may have multiples of the same Daemonic Icon in an army. Note that multiples of the same Daemonic Icon may not be taken for a single Daemon.

Source: Official Daemons of Chaos FAQ / Warhammer Armies: Daemons of Chaos pages 92, 95

Is a Daemonic Icon still in effect if a Herald refuses a challenge and is therefore moved to the rear ranks?

No. As noted in the Official Daemons of Chaos FAQ, Daemonic Icons are treated as magic items with the exceptions noted above. An exception to allow the use of a Daemonic Icon from rear ranks does not exist.

Source: Official Daemons of Chaos FAQ / Warhammer Armies: Daemons of Chaos pages 92, 95 / Rulebook page 73

Does The Great Standard of Sundering give a -2 penalty to Nehekharan Incantations or Ogre Gut Magic?

No, as they are not spell lores in the conventional manner.

Source: Official Daemons of Chaos FAQ

What effect does the The Great Standard of Sundering have on spells such as the Vampire Counts' Invocation of Nehek, Dark Elves; Power of Darkness, High Elves' Drain Magic, and Lizardmen' s Drain Magic, which appear outside any 'Lore of Magic' listing?

For the purposes of The Great Standard of Sundering, these spells are considered to not be part of any spell lore, and so therefore cannot be affected.

Source: Official Daemons of Chaos FAQ

What is the correct sequence for charges and reactions when the Siren Standard is in play?

If the defending unit declares a stand & shoot reaction, prior to resolving the shots the charge should be measured to see if it is within range. If the charge is within range, the stand & shoot reaction is automatically changed to a hold reaction.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 95 / Rulebook page 19

If an enemy unit is within 12" of the Great Icon of Despair and is within 12" of its Ld 9 general, but the enemy general is not within 12" of the Icon, what is the effective Leadership of the unit?

The effective Leadership of the unit would be a 7 in such a case. The enemy unit is first allowed to increase its leadership value to that of the General and that leadership value is then reduced by 2.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 95 / Rulebook page 82

Are all spells cast by Tzeentch daemons considered to be flaming attacks?

No.

Source: Official Daemons of Chaos FAQ

Does Miasma of Pestilence target the model casting the spell, or is it targeted at enemy models in base to base contact with it?

The target of the spell is the caster.

Source: Official Daemons of Chaos FAQ

If a Nurgle spellcaster casts Miasma of Pestilence, how does this affect other friendly models in base contact? Can they choose to only attack the enemy models with reduced stats?

This effectively creates a mixed unit of rank and file models such as a Beast Herd. Treat the allocation of attacks and removal of casualties accordingly.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 62

Does Miasma of Pestilence reduce the number of impact hits a chariot causes to 1?

No. Models with a special form of attack, execute that special form of attack as normal.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 62

How does Miasma of Pestilence interact with enemy spells which provide upgrades to enemy models (e.g. The Bear's Anger and Flaming Sword of Rhuin)?

There is no conflict between the spells in these cases. The enemy model will have its WS, S, T, I and A characteristics reduced to 1 and then the stat increases from spell will be applied. So in the case of The Bear's Anger the enemy model will be WS1 S3 T2 I1 A4 and in the case of the Flaming Sword of Rhuin the enemy model will be WS1 S4 T1 I1 A2.

Source: Warhammer Armies: Daemons of Chaos page 62 / Rulebook pages 112, 115

May a Tzeentch Wizard use a successful casting of Glean Magic to cast one of the target Wizard's bound spells (or in the case of Liche Priests and High Liche Priest's their incantations)? How does this apply to bound spells the wizard may posses from a magic item?

Glean Magic affects only the spells a Wizard knows. If that Wizard has innate bound spells, Glean Magic can use them. Any spells that are bound to items may not be used. Glean Magic does not affect Incantations (i.e. the spell may not be used to cast an Incantation).

Source: Official Daemons of Chaos FAQ

When a Tzeentch Wizard successfully casts Glean Magic, does the enemy have the option of dispelling the new spell originated from it?

No. If you want to stop the second spell you must stop Glean Magic.

Source: Official Daemons of Chaos FAQ

If two opposing Tzeentch Wizards both have the same spell, can one of them cast that spell and subsequently use Glean Magic to cast it again, this time from the enemy's copy?

Yes.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 61 / Rulebook page 107

What is the correct Movement value of Skulltaker?

5 (not 4).

Source: Official Daemons of Chaos FAQ

Are the special characters Skarbrand, Kairos Fateweaver, and Ku'Gath Plaguefather considered monsters in the same way as Greater Daemons?

Yes they are.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos pages 30, 51-53

What is the proper Unit Strength of Ku'Gath Plaguefather?

He is US 10 - ignore the Palanquin's unit strength in this case.

Source: Official Daemons of Chaos FAQ

If one of Kairos Fateweaver's heads casts a RiP spell, does the other head casting a spell in a subsequent phase dispel that spell?

No. Treat each head as a separate wizard for purposes of RiP spells.

Source: Official Daemons of Chaos FAQ

If Kairos Fateweaver's magic level is reduced by a miscast or some other means, do both heads lose a spell? Are the number of power dice he generates reduced?

If the head casting a spell loses a level due to a miscast or other means; only the head casting at the time loses a spell. As the model as a whole loses a level, it would however reduce the number of power dice generated.

Source: Official Daemons of Chaos FAQ / Warhammer Armies: Daemons of Chaos page 52 / Rulebook page 109

Does a model with Aldred's Casket choose which of Kairos Fateweaver's heads to steal a spell from, or does he randomly select a spell from all those the model knows?

Select one of the heads (i.e. one of the wizards) to steal a spell from.

Source: Official Daemons of Chaos FAQ

Do the Necrotic Missiles hurled by Ku'Gath Plaguefather have a minimum guess range of 12" like normal stone throwers?

No. Necrotic Missiles have no minimum guess range.

Source: Official Daemons of Chaos FAQ

Can the Blue Scribes join friendly units?

No.

Source: Official Daemons of Chaos FAQ

Does the Changeling benefit from a herald's Locus of Tzeentch and/or count towards the number of models used to determine the unit's magic level? In addition, does the Changeling count as a unit champion, character, or simply a unit upgrade?

The Changeling should be treated as a unit champion for a unit of Pink Horrors. He is not a Herald and he does count towards the number of models used to determine the unit's magic level.

Source: Official Daemons of Chaos FAQ

How does the Changeling's Formless Horror ability interact with enemy models that have multiple parts such as characters riding monstrous mounts, chariots, and cavalry? Can he choose any stats from the enemy model that he wants (the best from each part) or does he have to select a specific part of the model to swap stats with?

In situation where the Changeling wishes to swap stats with a single enemy model consisting of multiple parts he can choose to swap a mix different stats (i.e. the best from each part).

Source: Official Daemons of Chaos FAQ

What happens when the Changeling is engaged in a challenge with an Empire character that has Van Horstman's Speculum? In what order is the swapping of stats resolved in such a situation?

The Speculum must be used first. The Empire character may choose to swap stats with the Changeling, then the Changeling may choose to swap stats with his challenger or a model from outside the challenge.

Source: Official Daemons of Chaos FAQ / Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 56

Does the bonus to cast from The Tally of Pestilence increase the level of bound spells which contain spells from the Daemon Lore of Nurgle?

No, the bonus does not apply to bound spells.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 57

If the Masque uses The Dance of Dreaming to reduce an enemy unit's Leadership, but that unit is within range of its general (who is not in the unit), what is the effective Leadership of the unit?

Give the general's leadership to the unit, then subtract D3. So with a leadership 9 general, the unit would have an effective leadership of 6-8, depending upon the roll.

Source: Direwolf FAQ Council Interpretation / Warhammer Armies: Daemons of Chaos page 58

What is the exact price to add the Changeling to a unit of Pink Horrors (is his listed price the price to upgrade one model?) Also what is the minimum number of models in a unit of Pink Horrors including the Changeling?

The Changeling is an upgrade, so he replaces a Pink Horror and his cost is added to that of the model he replaces (i.e. the total cost is 72 points). The minimum number of models remains the same - 10.

Source: Official Daemons of Chaos FAQ

What is the exact price to add Karanak to a unit of flesh hounds (is his listed price the price to upgrade one model or his total cost?) Also what is the minimum number of models in a unit of flesh hounds including Karanak?

Karanak is an upgrade, so he replaces a Flesh Hound and his cost is added to that of the model he replaces (i.e. the total cost is 110 points). The minimum number of models remains the same - 5.

Source: Official Daemons of Chaos FAQ