Source: Warhammer Fantasy: 7th Edition
Printable Cards: The Daemon Lore of NurgleURL Copied!
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1. Miasma of Pestilence
Until the start of the caster's next Magic phase, all enemy models in base contact with the caster reduce their WS, S, T, I and A to 1.
2. Stream of Corruption
This is a breath weapon attack and may not be used in combat. Any models that are hit must take a Toughness test or suffer a wound with no armour saves allowed.
3. Pit of Slime
This spell may be cast on a single enemy unit within 24" of the caster. If successfully cast, the target must pass a Strength test (using the lowest Strength if there is more than one value in the unit) or it may not move or shoot until the following friendly Magic phase.
4. Rancid Visitation
This is a magic missile with a range of 24". Rancid Visitation causes D6 Strength 5 hits. The target must then immediately pass a Toughness test using the lowest Toughness if there is more than one value in the unit) or suffer a further D6 Strength 5 hits. This continues until the target is destroyed or passes a Toughness test.
5. Shrivelling Pox
This spell can be cast on a single enemy model within 24" that is visible to the caster. The target must pass a Toughness test or suffer D6 wounds. No armour saves are allowed against the effects of the Shrivelling Pox.
6. Plague Wind
This spell may be cast on a single enemy unit within 18" of the caster. Every model in the unit must pass a Toughness test or suffer a wound with no armour saves allowed. After any Panic tests are taken, a Nurgling base is created for every 3 unsaved wounds caused, forming a new unit within 3" of the target unit - or the unit's position if it is now dead or has fled. This new unit may not be placed in impassable terrain or within 1" of an enemy unit. Any new models that cannot be placed are lost. If you have insufficient Nurgling models, then excess casualties are not transformed. This new unit is worth 50 Victory points.