Source: Warhammer Fantasy: 7th Edition
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1. Burning Gaze
Burning Gaze is a magic missile with a range of up to 24". If successfully cast, the spell causes D6 Strength 4 hits. Undead and Daemons take D6 Strength 6 hits instead.
Burning Gaze is a flaming attack.
2. Pha's Illumination
Remains in play. This spell may be cast upon the Wizard himself or any single friendly character within 12" of him, no line of sight is required. The spell can only be cast on a model with a unit strength of 1 (it won't work on a mounted model or a model riding in a chariot, for example), even if engaged in close combat.
Regardless of his characteristics, he has 3 Attacks and Strength 5 whilst this spell lasts. He cannot wield a weapon whilst using this spell. Magic weapons used to attack him count as mundane weapons of the same type whilst the spell lasts.
3. Healing Energy
This spell can be cast upon the Wizard himself or upon any friendly model anywhere on the tabletop, even if engaged in close combat. No line of sight is required.
If successfully cast, the model regains 1 Wound suffered during the game. In the case of a ridden monster/chariot, choose either the monster or the rider. This spell has no effect on Undead, Daemons, war machines and chariots.
4. Dazzling Brightness
This spell can be cast on any enemy unit that is engaged in close combat and that is within 18" of the caster, no line of sight is required. If successfully cast, the target unit is dazzled and its WS characteristic is reduced to 1 for the duration of that turn's close combat phase.
5. Guardian Light
Remains in play. This spell affects all friendly units that are within 12" of the caster. No line of sight is required. If successfully cast, all these units are Immune to Psychology as long as they remain in range. In addition, during the 'Rally fleeing units' part of their Movement phase, all friendly fleeing units within range automatically pass their rally tests, and will rally even if below 25% of their initial numbers.
6. Cleansing Flare
If successfully cast, all enemy units within 12" of the caster are affected, even if engaged in close combat. Each unit takes D6 Strength 5 hits, distributed exactly like shooting. Undead and Daemons take D6 Strength 6 hits instead.