Source: Warhammer Fantasy: 7th Edition
Printable Cards: Gut MagicURL Copied!
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1. Bloodgruel
Roll a D6; on the result of 2+, the Butcher gains a Wound. On the result of a 1, he takes a Strength 6 hit. This spell cannot increase a Butcher's current Wound total up to more than his starting value.
2. Braingobbler
The Butcher chooses an unengaged enemy unit within 18" and within line of sight. That unit must take a Panic test.
3. Bullgorger
The Butcher must pass a Strength test. If this is successful, a nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from +1 Strength whilst this Gut Magic spell is in play. This also affects the strength of that unit's Bull Charge. This can be cast on a unit in Close Combat.
4. Bonecruncher
This is a magic missile with a range of 18" that causes 2D6 Strength 2 hits with no Armour Saves as the targets' bones splinter and snap within them. The Butcher himself takes a Strength 4 hit.
5. Toothcracker
A nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from +1 Toughness and becomes Stubborn whilst this Gut Magic spell is in play. The Butcher must take a Strength 6 hit. This can be cast on a unit in Close Combat.
6. Trollguts
A nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from both Magic Resistance (2) and Regeneration whilst this Gut Magic spell is in play. However, when the spell is cast the Butcher must automatically take a wound that cannot be regenerated and with no saves of any kind allowed. This can be cast on a unit in Close Combat.